feat(city): add plaza exercise system with health tracking
- Adds CityPlazas support class for deterministic public plaza generation with outdoor gym equipment - Implements exercise and stop-exercise actions with proximity validation to equipment - Introduces health (0-100) and exercise_count attributes to Character model - Reduces hospital stay duration from two game days to one game hour - Adds 3D gym equipment rendering (bench, bars, bike, treadmill) in city viewer - Includes exercise state machine handling in world ticker with energy drain - Adds comprehensive PlazaExerciseTest and updates HospitalAdmissionTest - Provides localized UI strings for health HUD and exercise prompts
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Regular → Executable
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@@ -7,7 +7,7 @@ use Illuminate\Support\Facades\Schema;
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/**
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* Adds hospital admission tracking to characters.
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*
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* When a character is hit by a vehicle they are admitted for two game days
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* When a character is hit by a vehicle they are admitted for one game hour
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* (hospitalized_until). The world ticker releases them automatically.
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*/
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return new class extends Migration
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@@ -0,0 +1,35 @@
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<?php
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use Illuminate\Database\Migrations\Migration;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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/**
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* Adds fitness tracking to characters.
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*
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* health is 0-100 and rises while the character exercises on public plaza
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* equipment; exercise_count is a lifetime counter for progress display.
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*/
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return new class extends Migration
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{
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/**
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* Run the migrations.
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*/
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public function up(): void
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{
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Schema::table('characters', function (Blueprint $table): void {
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$table->unsignedTinyInteger('health')->default(100)->after('thirst');
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$table->unsignedInteger('exercise_count')->default(0)->after('education');
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});
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}
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/**
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* Reverse the migrations.
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*/
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public function down(): void
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{
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Schema::table('characters', function (Blueprint $table): void {
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$table->dropColumn(['health', 'exercise_count']);
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});
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}
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};
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