feat(world): add persistent citizen simulation with needs, jobs, and social features
- Adds Character model with survival needs (hunger, thirst, energy) and state machine - Implements city:tick world ticker for offline progression every minute - Adds city territory expansion and building construction system - Introduces job economy, inventory, and transaction audit trail - Adds social graph (friends, marriage, children) and character chat - Implements admin approval workflow for new registrations - Adds hospital admission system for traffic accidents - Includes comprehensive feature tests and world seeders
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Attributes\Fillable;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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/**
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* Player-constructed structure placed on free terrain inside a city.
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*
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* Construction advances through build_progress on each world tick until the
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* building is complete; finished houses become the owner's residence.
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*/
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#[Fillable([
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'city_id', 'owner_character_id', 'type', 'name',
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'pos_x', 'pos_z', 'width', 'depth', 'height',
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'is_complete', 'build_progress',
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])]
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class Building extends Model
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{
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public const TYPE_HOUSE = 'house';
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/**
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* Public hospital where accident victims are admitted.
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*
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* @var string
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*/
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public const TYPE_HOSPITAL = 'hospital';
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/**
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* City containing this building.
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*
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* @return BelongsTo<City, $this>
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*/
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public function city(): BelongsTo
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{
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return $this->belongsTo(City::class);
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}
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/**
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* Character that commissioned the building.
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*
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* @return BelongsTo<Character, $this>
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*/
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public function owner(): BelongsTo
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{
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return $this->belongsTo(Character::class, 'owner_character_id');
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}
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/**
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* Get the attributes that should be cast.
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*
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* @return array<string, string>
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*/
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protected function casts(): array
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{
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return [
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'pos_x' => 'float',
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'pos_z' => 'float',
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'width' => 'float',
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'depth' => 'float',
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'height' => 'float',
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'is_complete' => 'boolean',
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'build_progress' => 'integer',
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];
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}
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}
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