feat(world): add persistent citizen simulation with needs, jobs, and social features
- Adds Character model with survival needs (hunger, thirst, energy) and state machine - Implements city:tick world ticker for offline progression every minute - Adds city territory expansion and building construction system - Introduces job economy, inventory, and transaction audit trail - Adds social graph (friends, marriage, children) and character chat - Implements admin approval workflow for new registrations - Adds hospital admission system for traffic accidents - Includes comprehensive feature tests and world seeders
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<?php
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namespace App\Models;
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use Database\Factories\CityFactory;
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use Illuminate\Database\Eloquent\Attributes\Fillable;
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use Illuminate\Database\Eloquent\Factories\HasFactory;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\HasMany;
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/**
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* Geographic territory of a virtual city.
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*
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* Bounds drive street layout generation, movement clamping and construction
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* limits. Administrators may expand bounds or create additional cities.
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*/
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#[Fillable([
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'name', 'slug', 'bounds_min_x', 'bounds_max_x', 'bounds_min_z', 'bounds_max_z',
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'is_active', 'expansions',
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])]
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class City extends Model
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{
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/** @use HasFactory<CityFactory, $this> */
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use HasFactory;
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/**
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* Maximum number of territory expansions allowed per city.
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*/
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public const MAX_EXPANSIONS = 10;
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/**
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* Characters living in this city.
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*
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* @return HasMany<Character, $this>
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*/
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public function characters(): HasMany
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{
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return $this->hasMany(Character::class);
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}
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/**
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* Buildings placed inside this city.
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*
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* @return HasMany<Building, $this>
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*/
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public function buildings(): HasMany
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{
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return $this->hasMany(Building::class);
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}
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/**
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* Job positions offered in this city.
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*
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* @return HasMany<Job, $this>
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*/
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public function jobs(): HasMany
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{
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return $this->hasMany(Job::class);
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}
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/**
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* Find the active city used as the default world.
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*/
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public static function active(): ?self
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{
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return self::query()->where('is_active', true)->orderBy('id')->first();
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}
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/**
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* Expand territory eastward and northward by one grid step (40 units).
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*
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* Returns false when the expansion cap has been reached.
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*/
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public function expand(): bool
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{
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if ($this->expansions >= self::MAX_EXPANSIONS) {
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return false;
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}
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$this->bounds_max_x = (float) $this->bounds_max_x + 40;
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$this->bounds_max_z = (float) $this->bounds_max_z + 40;
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$this->expansions = (int) $this->expansions + 1;
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$this->save();
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return true;
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}
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/**
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* Determine whether a world coordinate lies inside the city bounds.
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*/
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public function contains(float $x, float $z): bool
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{
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return $x >= (float) $this->bounds_min_x && $x <= (float) $this->bounds_max_x
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&& $z >= (float) $this->bounds_min_z && $z <= (float) $this->bounds_max_z;
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}
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/**
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* Get the attributes that should be cast.
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*
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* @return array<string, string>
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*/
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protected function casts(): array
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{
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return [
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'bounds_min_x' => 'float',
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'bounds_max_x' => 'float',
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'bounds_min_z' => 'float',
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'bounds_max_z' => 'float',
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'is_active' => 'boolean',
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'expansions' => 'integer',
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];
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}
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}
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