feat(world): add persistent citizen simulation with needs, jobs, and social features

- Adds Character model with survival needs (hunger, thirst, energy) and state machine
- Implements city:tick world ticker for offline progression every minute
- Adds city territory expansion and building construction system
- Introduces job economy, inventory, and transaction audit trail
- Adds social graph (friends, marriage, children) and character chat
- Implements admin approval workflow for new registrations
- Adds hospital admission system for traffic accidents
- Includes comprehensive feature tests and world seeders
This commit is contained in:
2026-10-17 21:46:23 -03:00
parent 79d12fa2f4
commit 79ce2a1825
132 changed files with 11809 additions and 1036 deletions
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<?php
namespace App\Models;
use Illuminate\Database\Eloquent\Attributes\Fillable;
use Illuminate\Database\Eloquent\Model;
use Illuminate\Database\Eloquent\Relations\BelongsTo;
/**
* Stackable inventory row owned by a character.
*/
#[Fillable(['character_id', 'item', 'qty'])]
class InventoryItem extends Model
{
public const ITEM_FOOD = 'food';
public const ITEM_WATER = 'water';
public const ITEM_MATERIALS = 'materials';
public const ITEM_PRODUCT = 'product';
/**
* Owning character.
*
* @return BelongsTo<Character, $this>
*/
public function character(): BelongsTo
{
return $this->belongsTo(Character::class);
}
}