feat(world): add persistent citizen simulation with needs, jobs, and social features
- Adds Character model with survival needs (hunger, thirst, energy) and state machine - Implements city:tick world ticker for offline progression every minute - Adds city territory expansion and building construction system - Introduces job economy, inventory, and transaction audit trail - Adds social graph (friends, marriage, children) and character chat - Implements admin approval workflow for new registrations - Adds hospital admission system for traffic accidents - Includes comprehensive feature tests and world seeders
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Attributes\Fillable;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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/**
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* Stackable inventory row owned by a character.
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*/
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#[Fillable(['character_id', 'item', 'qty'])]
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class InventoryItem extends Model
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{
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public const ITEM_FOOD = 'food';
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public const ITEM_WATER = 'water';
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public const ITEM_MATERIALS = 'materials';
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public const ITEM_PRODUCT = 'product';
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/**
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* Owning character.
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*
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* @return BelongsTo<Character, $this>
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*/
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public function character(): BelongsTo
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{
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return $this->belongsTo(Character::class);
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}
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}
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