feat(world): add persistent citizen simulation with needs, jobs, and social features
- Adds Character model with survival needs (hunger, thirst, energy) and state machine - Implements city:tick world ticker for offline progression every minute - Adds city territory expansion and building construction system - Introduces job economy, inventory, and transaction audit trail - Adds social graph (friends, marriage, children) and character chat - Implements admin approval workflow for new registrations - Adds hospital admission system for traffic accidents - Includes comprehensive feature tests and world seeders
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<?php
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namespace App\Models;
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use Illuminate\Database\Eloquent\Attributes\Fillable;
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use Illuminate\Database\Eloquent\Model;
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use Illuminate\Database\Eloquent\Relations\BelongsTo;
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/**
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* Employment position offered inside a city (table: job_positions).
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*
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* Characters hold at most one job; salaries accrue while state=working.
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*/
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#[Fillable(['city_id', 'store_id', 'title', 'salary', 'requires_education'])]
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class Job extends Model
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{
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/**
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* Eloquent table name (queue already owns "jobs".
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*
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* @var string
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*/
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protected $table = 'job_positions';
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/**
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* City offering the position.
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*
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* @return BelongsTo<City, $this>
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*/
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public function city(): BelongsTo
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{
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return $this->belongsTo(City::class);
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}
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/**
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* Store providing the position, when commercial.
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*
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* @return BelongsTo<Store, $this>
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*/
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public function store(): BelongsTo
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{
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return $this->belongsTo(Store::class);
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}
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/**
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* Get the attributes that should be cast.
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*
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* @return array<string, string>
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*/
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protected function casts(): array
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{
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return [
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'salary' => 'float',
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'requires_education' => 'integer',
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];
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}
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}
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