feat(world): add persistent citizen simulation with needs, jobs, and social features

- Adds Character model with survival needs (hunger, thirst, energy) and state machine
- Implements city:tick world ticker for offline progression every minute
- Adds city territory expansion and building construction system
- Introduces job economy, inventory, and transaction audit trail
- Adds social graph (friends, marriage, children) and character chat
- Implements admin approval workflow for new registrations
- Adds hospital admission system for traffic accidents
- Includes comprehensive feature tests and world seeders
This commit is contained in:
2026-10-17 21:46:23 -03:00
parent 79d12fa2f4
commit 79ce2a1825
132 changed files with 11809 additions and 1036 deletions
+46
View File
@@ -0,0 +1,46 @@
<?php
namespace App\Models;
use Illuminate\Database\Eloquent\Attributes\Fillable;
use Illuminate\Database\Eloquent\Model;
use Illuminate\Database\Eloquent\Relations\BelongsTo;
/**
* Social edge between two characters (friend, spouse, parent-child).
*
* For parent_child links character_a is the child and character_b is the parent.
*/
#[Fillable(['character_a_id', 'character_b_id', 'type', 'status'])]
class Relationship extends Model
{
public const TYPE_FRIEND = 'friend';
public const TYPE_SPOUSE = 'spouse';
public const TYPE_PARENT_CHILD = 'parent_child';
public const STATUS_PENDING = 'pending';
public const STATUS_ACCEPTED = 'accepted';
/**
* First character participant.
*
* @return BelongsTo<Character, $this>
*/
public function characterA(): BelongsTo
{
return $this->belongsTo(Character::class, 'character_a_id');
}
/**
* Second character participant.
*
* @return BelongsTo<Character, $this>
*/
public function characterB(): BelongsTo
{
return $this->belongsTo(Character::class, 'character_b_id');
}
}