feat(world): add persistent citizen simulation with needs, jobs, and social features

- Adds Character model with survival needs (hunger, thirst, energy) and state machine
- Implements city:tick world ticker for offline progression every minute
- Adds city territory expansion and building construction system
- Introduces job economy, inventory, and transaction audit trail
- Adds social graph (friends, marriage, children) and character chat
- Implements admin approval workflow for new registrations
- Adds hospital admission system for traffic accidents
- Includes comprehensive feature tests and world seeders
This commit is contained in:
2026-10-17 21:46:23 -03:00
parent 79d12fa2f4
commit 79ce2a1825
132 changed files with 11809 additions and 1036 deletions
@@ -0,0 +1,46 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
/**
* Creates the "buildings" table.
*
* Player-constructed structures (houses, etc.) placed on free terrain.
* Construction advances via the world ticker until is_complete.
*/
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('buildings', function (Blueprint $table): void {
$table->id();
$table->foreignId('city_id')->constrained('cities')->cascadeOnDelete();
$table->foreignId('owner_character_id')->nullable()->constrained('characters')->nullOnDelete();
$table->string('type', 40)->default('house');
$table->string('name', 160)->nullable();
$table->decimal('pos_x', 10, 2);
$table->decimal('pos_z', 10, 2);
$table->decimal('width', 8, 2)->default(10);
$table->decimal('depth', 8, 2)->default(10);
$table->decimal('height', 8, 2)->default(5);
$table->boolean('is_complete')->default(false)->index();
$table->unsignedTinyInteger('build_progress')->default(0);
$table->timestamps();
$table->index(['city_id', 'type']);
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('buildings');
}
};