feat(world): add persistent citizen simulation with needs, jobs, and social features

- Adds Character model with survival needs (hunger, thirst, energy) and state machine
- Implements city:tick world ticker for offline progression every minute
- Adds city territory expansion and building construction system
- Introduces job economy, inventory, and transaction audit trail
- Adds social graph (friends, marriage, children) and character chat
- Implements admin approval workflow for new registrations
- Adds hospital admission system for traffic accidents
- Includes comprehensive feature tests and world seeders
This commit is contained in:
2026-10-17 21:46:23 -03:00
parent 79d12fa2f4
commit 79ce2a1825
132 changed files with 11809 additions and 1036 deletions
@@ -0,0 +1,40 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
/**
* Creates the "relationships" table.
*
* Social graph between characters: friends, spouses and parent-child links.
* For parent_child, character_a is the child and character_b is the parent.
*/
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('relationships', function (Blueprint $table): void {
$table->id();
$table->foreignId('character_a_id')->constrained('characters')->cascadeOnDelete();
$table->foreignId('character_b_id')->constrained('characters')->cascadeOnDelete();
$table->string('type', 30);
$table->string('status', 20)->default('pending');
$table->timestamps();
$table->unique(['character_a_id', 'character_b_id', 'type']);
$table->index(['character_b_id', 'type', 'status']);
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('relationships');
}
};