feat(world): add persistent citizen simulation with needs, jobs, and social features
- Adds Character model with survival needs (hunger, thirst, energy) and state machine - Implements city:tick world ticker for offline progression every minute - Adds city territory expansion and building construction system - Introduces job economy, inventory, and transaction audit trail - Adds social graph (friends, marriage, children) and character chat - Implements admin approval workflow for new registrations - Adds hospital admission system for traffic accidents - Includes comprehensive feature tests and world seeders
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@@ -0,0 +1,38 @@
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<?php
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use Illuminate\Database\Migrations\Migration;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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/**
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* Creates the "transactions" table.
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*
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* Audit trail of economic exchanges between characters and stores.
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*/
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return new class extends Migration
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{
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/**
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* Run the migrations.
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*/
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public function up(): void
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{
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Schema::create('transactions', function (Blueprint $table): void {
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$table->id();
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$table->foreignId('from_character_id')->nullable()->constrained('characters')->nullOnDelete();
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$table->foreignId('to_character_id')->nullable()->constrained('characters')->nullOnDelete();
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$table->foreignId('store_id')->nullable()->constrained('stores')->nullOnDelete();
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$table->string('item', 40);
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$table->unsignedInteger('qty')->default(1);
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$table->decimal('amount', 12, 2)->default(0);
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$table->timestamps();
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});
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}
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/**
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* Reverse the migrations.
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*/
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public function down(): void
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{
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Schema::dropIfExists('transactions');
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}
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};
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