feat(world): add persistent citizen simulation with needs, jobs, and social features

- Adds Character model with survival needs (hunger, thirst, energy) and state machine
- Implements city:tick world ticker for offline progression every minute
- Adds city territory expansion and building construction system
- Introduces job economy, inventory, and transaction audit trail
- Adds social graph (friends, marriage, children) and character chat
- Implements admin approval workflow for new registrations
- Adds hospital admission system for traffic accidents
- Includes comprehensive feature tests and world seeders
This commit is contained in:
2026-10-17 21:46:23 -03:00
parent 79d12fa2f4
commit 79ce2a1825
132 changed files with 11809 additions and 1036 deletions
@@ -0,0 +1,38 @@
<?php
use Illuminate\Database\Migrations\Migration;
use Illuminate\Database\Schema\Blueprint;
use Illuminate\Support\Facades\Schema;
/**
* Creates the "transactions" table.
*
* Audit trail of economic exchanges between characters and stores.
*/
return new class extends Migration
{
/**
* Run the migrations.
*/
public function up(): void
{
Schema::create('transactions', function (Blueprint $table): void {
$table->id();
$table->foreignId('from_character_id')->nullable()->constrained('characters')->nullOnDelete();
$table->foreignId('to_character_id')->nullable()->constrained('characters')->nullOnDelete();
$table->foreignId('store_id')->nullable()->constrained('stores')->nullOnDelete();
$table->string('item', 40);
$table->unsignedInteger('qty')->default(1);
$table->decimal('amount', 12, 2)->default(0);
$table->timestamps();
});
}
/**
* Reverse the migrations.
*/
public function down(): void
{
Schema::dropIfExists('transactions');
}
};