feat(world): add persistent citizen simulation with needs, jobs, and social features
- Adds Character model with survival needs (hunger, thirst, energy) and state machine - Implements city:tick world ticker for offline progression every minute - Adds city territory expansion and building construction system - Introduces job economy, inventory, and transaction audit trail - Adds social graph (friends, marriage, children) and character chat - Implements admin approval workflow for new registrations - Adds hospital admission system for traffic accidents - Includes comprehensive feature tests and world seeders
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<?php
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namespace Database\Seeders;
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use App\Models\Building;
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use App\Models\Character;
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use App\Models\City;
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use App\Models\Job;
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use App\Models\Store;
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use App\Models\User;
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use Illuminate\Database\Seeder;
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/**
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* Seeds the persistent world: default city, jobs and citizen characters.
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*
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* Backfills users.status for pre-existing accounts and ensures every active
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* user has a character so the platform works after the status migration.
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*/
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class CityWorldSeeder extends Seeder
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{
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/**
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* Seed the world tables.
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*/
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public function run(): void
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{
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$city = City::updateOrCreate(
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['slug' => 'city10'],
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[
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'name' => 'City10',
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'bounds_min_x' => -80,
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'bounds_max_x' => 80,
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'bounds_min_z' => -80,
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'bounds_max_z' => 80,
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'is_active' => true,
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'expansions' => 0,
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],
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);
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$bakery = Store::where('type', 'bakery')->orderBy('id')->first();
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$market = Store::where('type', 'market')->orderBy('id')->first();
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Job::updateOrCreate(
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['city_id' => $city->id, 'title' => 'Padeiro'],
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['store_id' => $bakery?->id, 'salary' => 12, 'requires_education' => 0],
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);
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Job::updateOrCreate(
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['city_id' => $city->id, 'title' => 'Operador de mercado'],
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['store_id' => $market?->id, 'salary' => 10, 'requires_education' => 0],
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);
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Job::updateOrCreate(
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['city_id' => $city->id, 'title' => 'Servidor público'],
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['salary' => 15, 'requires_education' => 30],
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);
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Job::updateOrCreate(
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['city_id' => $city->id, 'title' => 'Professor'],
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['salary' => 14, 'requires_education' => 60],
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);
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// City hospital: accident victims are admitted here for two game days.
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Building::updateOrCreate(
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[
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'city_id' => $city->id,
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'type' => Building::TYPE_HOSPITAL,
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],
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[
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'owner_character_id' => null,
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'name' => 'Hospital Municipal',
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'pos_x' => 60,
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'pos_z' => -60,
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'width' => 14,
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'depth' => 12,
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'height' => 8,
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'is_complete' => true,
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'build_progress' => 100,
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],
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);
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User::query()->where('is_active', true)->where('status', '!=', User::STATUS_ACTIVE)
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->update(['status' => User::STATUS_ACTIVE]);
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User::query()->where('is_active', false)->where('status', User::STATUS_PENDING)
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->update(['status' => User::STATUS_BANNED]);
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User::query()->where('status', User::STATUS_ACTIVE)->each(function (User $user) use ($city): void {
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Character::ensureForUser($user, $city);
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});
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}
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}
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