feat(city): add player marketplace, mission journal, character customization and presence
- Player-to-player marketplace with listings, buying and selling - Mission system with progress tracking and money rewards - Character appearance customization (skin, hair, face, beard, accessory) - Multiplayer presence feed showing nearby citizens in near-real-time - Admin world dashboard with live platform metrics - Bus and train transportation with temporary ride state - Mobile joystick controls and minimap HUD - Education bonus applied to work salary
This commit is contained in:
@@ -0,0 +1,81 @@
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<?php
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namespace App\Http\Controllers\Web\Admin;
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use App\Http\Controllers\Controller;
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use App\Models\Building;
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use App\Models\Character;
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use App\Models\CharacterMessage;
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use App\Models\City;
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use App\Models\Job;
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use App\Models\MarketListing;
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use App\Models\Mission;
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use App\Models\Store;
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use App\Models\Transaction;
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use App\Models\User;
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use App\Models\UserConsent;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\DB;
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use Illuminate\View\View;
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/**
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* Administrator world dashboard and metrics.
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*
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* Aggregates live city health: citizens, economy, constructions, missions
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* and marketplace activity so operators can steer the persistent world.
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*/
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class AdminWorldController extends Controller
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{
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/**
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* HTML dashboard for the admin area.
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*/
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public function index(Request $request): View
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{
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abort_unless($request->user()?->isAdmin(), 403);
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return view('admin.world.index', [
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'metrics' => $this->metrics(),
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]);
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}
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/**
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* JSON metrics (also used by the report command).
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*/
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public function metrics(): array
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{
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return [
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'users' => [
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'total' => User::query()->count(),
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'pending' => User::query()->where('status', User::STATUS_PENDING)->count(),
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'active' => User::query()->where('status', User::STATUS_ACTIVE)->count(),
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'banned' => User::query()->where('status', User::STATUS_BANNED)->count(),
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'consents' => UserConsent::query()->count(),
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],
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'cities' => City::query()->count(),
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'characters' => [
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'total' => Character::query()->count(),
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'online' => Character::query()->where('is_online', true)->count(),
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'hospitalized' => Character::query()->where('state', Character::STATE_HOSPITAL)->count(),
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'avg_health' => (int) round(Character::query()->avg('health') ?? 0),
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'avg_education' => (int) round(Character::query()->avg('education') ?? 0),
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'total_money' => round((float) Character::query()->sum('money'), 2),
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],
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'world' => [
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'stores' => Store::query()->count(),
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'buildings' => Building::query()->count(),
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'houses_complete' => Building::query()->where('type', 'house')->where('is_complete', true)->count(),
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'jobs' => Job::query()->count(),
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'messages' => CharacterMessage::query()->count(),
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'transactions' => Transaction::query()->count(),
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'transaction_volume' => round((float) Transaction::query()->sum('amount'), 2),
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],
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'market' => [
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'listings' => MarketListing::query()->where('is_active', true)->count(),
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],
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'missions' => [
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'active' => Mission::query()->where('is_active', true)->count(),
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'completed' => DB::table('character_missions')->where('is_completed', true)->count(),
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],
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];
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}
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}
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@@ -0,0 +1,55 @@
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<?php
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namespace App\Http\Controllers\Web;
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use App\Http\Controllers\Controller;
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use App\Models\Character;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Http\Request;
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/**
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* Character appearance customization.
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*/
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class CharacterCustomizeController extends Controller
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{
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/**
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* Show current appearance slots.
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*/
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public function show(Request $request): JsonResponse
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{
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$me = Character::ensureForUser($request->user());
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return response()->json([
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'name' => $me->name,
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'skin' => (int) $me->skin,
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'hair' => (int) $me->hair,
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'shirt' => (int) $me->shirt,
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'face' => (int) $me->face,
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'beard' => (int) $me->beard,
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'accessory' => (int) $me->accessory,
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]);
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}
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/**
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* Persist appearance choices (1-based slots within safe ranges).
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*/
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public function update(Request $request): JsonResponse
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{
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$me = Character::ensureForUser($request->user());
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$data = $request->validate([
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'skin' => ['required', 'integer', 'min:1', 'max:4'],
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'hair' => ['required', 'integer', 'min:1', 'max:4'],
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'shirt' => ['required', 'integer', 'min:1', 'max:5'],
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'face' => ['required', 'integer', 'min:1', 'max:3'],
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'beard' => ['required', 'integer', 'min:0', 'max:2'],
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'accessory' => ['required', 'integer', 'min:0', 'max:2'],
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]);
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$me->forceFill($data)->save();
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return response()->json([
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'message' => __('city.customize_saved'),
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'appearance' => $data,
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]);
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}
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}
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@@ -10,6 +10,7 @@ use App\Models\InventoryItem;
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use App\Models\Job;
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use App\Models\Transaction;
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use App\Support\CityPlazas;
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use App\Support\MissionTracker;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\DB;
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@@ -100,10 +101,69 @@ class CityActionController extends Controller
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'apply-job' => $this->applyJob($request, $character),
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'exercise' => $this->exercise($request, $character),
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'stop-exercise' => $this->stopExercise($character),
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'ride' => $this->ride($request, $character),
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default => response()->json(['message' => __('city.action_unknown')], 422),
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};
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}
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/**
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* Board a nearby bus stop or train for a short ride.
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*/
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private function ride(Request $request, Character $character): JsonResponse
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{
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if ($character->isHospitalized()) {
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return response()->json(['message' => __('city.hospital_blocked')], 422);
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}
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$data = $request->validate([
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'kind' => ['required', 'in:bus,train'],
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'pos_x' => ['nullable', 'numeric'],
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'pos_z' => ['nullable', 'numeric'],
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]);
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$x = array_key_exists('pos_x', $data) ? (float) $data['pos_x'] : (float) $character->pos_x;
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$z = array_key_exists('pos_z', $data) ? (float) $data['pos_z'] : (float) $character->pos_z;
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// Must be near a road (bus) or the train corridor (train).
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$city = $character->city;
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if ($data['kind'] === 'bus') {
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$nearRoad = false;
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for ($vx = ceil(((float) $city->bounds_min_x) / 40) * 40; $vx <= $city->bounds_max_x; $vx += 40) {
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if (abs($x - $vx) < 8) {
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$nearRoad = true;
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break;
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}
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}
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if (! $nearRoad) {
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for ($vz = ceil(((float) $city->bounds_min_z) / 40) * 40; $vz <= $city->bounds_max_z; $vz += 40) {
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if (abs($z - $vz) < 8) {
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$nearRoad = true;
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break;
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}
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}
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}
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if (! $nearRoad) {
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return response()->json(['message' => __('city.ride_need_stop')], 422);
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}
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} elseif (abs($z - ((float) $city->bounds_max_z + 14)) > 20) {
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return response()->json(['message' => __('city.ride_need_stop')], 422);
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}
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$character->forceFill([
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'ride_kind' => $data['kind'],
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'ride_until' => now()->addSeconds(45),
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'state' => Character::STATE_AWAKE,
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'pos_x' => $x,
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'pos_z' => $z,
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'is_online' => true,
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])->save();
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return response()->json([
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'message' => $data['kind'] === 'train' ? __('city.ride_train_ok') : __('city.ride_bus_ok'),
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'character' => $this->characterData($character),
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]);
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}
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/**
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* One exercise rep on nearby plaza gym equipment: +health, −energy.
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*
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@@ -155,9 +215,12 @@ class CityActionController extends Controller
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'pos_z' => $z,
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])->save();
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$missionDones = MissionTracker::sync($character, 'exercise_count');
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return response()->json([
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'message' => __('city.exercise_ok'),
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'equipment' => $nearby,
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'missions_completed' => $missionDones,
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'character' => $this->characterData($character),
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]);
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}
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@@ -476,6 +539,8 @@ class CityActionController extends Controller
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'build_progress' => 0,
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]);
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MissionTracker::sync($character->fresh(), 'buildings');
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return response()->json([
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'message' => __('city.build_started'),
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'building' => [
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@@ -569,6 +634,14 @@ class CityActionController extends Controller
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'pos_x' => (float) $character->pos_x,
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'pos_z' => (float) $character->pos_z,
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'hospitalized_until' => $character->hospitalized_until?->toIso8601String(),
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'face' => (int) $character->face,
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'beard' => (int) $character->beard,
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'accessory' => (int) $character->accessory,
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'skin' => (int) $character->skin,
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'hair' => (int) $character->hair,
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'shirt' => (int) $character->shirt,
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'ride_kind' => $character->ride_kind,
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'ride_until' => $character->ride_until?->toIso8601String(),
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'inventory' => $character->inventory->mapWithKeys(fn ($i) => [$i->item => (int) $i->qty])->all(),
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];
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}
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@@ -0,0 +1,180 @@
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<?php
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namespace App\Http\Controllers\Web;
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use App\Http\Controllers\Controller;
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use App\Models\Character;
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use App\Models\InventoryItem;
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use App\Models\MarketListing;
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use App\Models\Mission;
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use App\Models\Transaction;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\DB;
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/**
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* Marketplace between citizens and mission journal endpoints.
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*/
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class CityMarketController extends Controller
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{
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/**
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* Active listings in the caller's city plus own listings.
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*/
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public function index(Request $request): JsonResponse
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{
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$me = Character::ensureForUser($request->user());
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$listings = MarketListing::query()
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->where('city_id', $me->city_id)
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->where('is_active', true)
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->with('seller:id,name')
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->orderByDesc('id')
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->limit(50)
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->get()
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->map(fn (MarketListing $l): array => [
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'id' => $l->id,
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'item' => $l->item,
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'qty' => (int) $l->qty,
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'unit_price' => (float) $l->unit_price,
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'seller_id' => $l->seller_character_id,
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'seller_name' => $l->seller?->name,
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'is_mine' => (int) $l->seller_character_id === (int) $me->id,
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]);
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$missions = Mission::query()
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->where('city_id', $me->city_id)
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->where('is_active', true)
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->get()
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->map(function (Mission $m) use ($me) {
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$pivot = DB::table('character_missions')
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->where('character_id', $me->id)
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->where('mission_id', $m->id)
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->first();
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return [
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'id' => $m->id,
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'code' => $m->code,
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'title' => $m->title,
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'description' => $m->description,
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'target' => (int) $m->target,
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'reward' => (float) $m->reward,
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'progress' => (int) ($pivot->progress ?? 0),
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'is_completed' => (bool) ($pivot->is_completed ?? false),
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];
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});
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return response()->json([
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'listings' => $listings,
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'missions' => $missions,
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'money' => (float) $me->money,
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'inventory' => $me->inventory()->get()->mapWithKeys(fn ($i) => [$i->item => (int) $i->qty])->all(),
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]);
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}
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/**
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* Publish inventory for sale.
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*/
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public function sell(Request $request): JsonResponse
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{
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$me = Character::ensureForUser($request->user());
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$data = $request->validate([
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'item' => ['required', 'in:food,water,materials,product'],
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'qty' => ['required', 'integer', 'min:1', 'max:100'],
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'unit_price' => ['required', 'numeric', 'min:0.5', 'max:1000'],
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]);
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$row = InventoryItem::query()
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->where('character_id', $me->id)
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->where('item', $data['item'])
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->first();
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if ($row === null || (int) $row->qty < (int) $data['qty']) {
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return response()->json(['message' => __('city.no_inventory')], 422);
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}
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DB::transaction(function () use ($me, $data, $row): void {
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$row->qty = (int) $row->qty - (int) $data['qty'];
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$row->save();
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MarketListing::create([
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'seller_character_id' => $me->id,
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'city_id' => $me->city_id,
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'item' => $data['item'],
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'qty' => (int) $data['qty'],
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'unit_price' => (float) $data['unit_price'],
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'is_active' => true,
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]);
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});
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return response()->json(['message' => __('city.market_listed')]);
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}
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/**
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* Purchase a listing from another citizen.
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*/
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public function buy(Request $request): JsonResponse
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{
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$me = Character::ensureForUser($request->user());
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$data = $request->validate([
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'listing_id' => ['required', 'integer', 'exists:market_listings,id'],
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'qty' => ['nullable', 'integer', 'min:1', 'max:100'],
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]);
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$listing = MarketListing::query()->findOrFail($data['listing_id']);
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if (! $listing->is_active || (int) $listing->seller_character_id === (int) $me->id) {
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return response()->json(['message' => __('city.market_unavailable')], 422);
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}
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$qty = min((int) ($data['qty'] ?? $listing->qty), (int) $listing->qty);
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$total = round($listing->unit_price * $qty, 2);
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if ((float) $me->money < $total) {
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return response()->json(['message' => __('city.no_money')], 422);
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}
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DB::transaction(function () use ($me, $listing, $qty, $total): void {
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$seller = Character::query()->lockForUpdate()->findOrFail($listing->seller_character_id);
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$me->money = round((float) $me->money - $total, 2);
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$me->save();
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$seller->money = round((float) $seller->money + $total, 2);
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$seller->save();
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$row = InventoryItem::query()
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->where('character_id', $me->id)
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->where('item', $listing->item)
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->first();
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if ($row) {
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$row->qty = (int) $row->qty + $qty;
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$row->save();
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} else {
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InventoryItem::create([
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'character_id' => $me->id,
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'item' => $listing->item,
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'qty' => $qty,
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]);
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}
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$listing->qty = (int) $listing->qty - $qty;
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if ($listing->qty <= 0) {
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$listing->is_active = false;
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}
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$listing->save();
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Transaction::create([
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'from_character_id' => $me->id,
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'to_character_id' => $seller->id,
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'item' => $listing->item,
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'qty' => $qty,
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'amount' => $total,
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]);
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});
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$me->refresh();
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return response()->json([
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'message' => __('city.market_bought'),
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'money' => (float) $me->money,
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'inventory' => $me->inventory()->get()->mapWithKeys(fn ($i) => [$i->item => (int) $i->qty])->all(),
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]);
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}
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}
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@@ -0,0 +1,68 @@
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<?php
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namespace App\Http\Controllers\Web;
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use App\Http\Controllers\Controller;
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use App\Models\Character;
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use App\Models\City;
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use Illuminate\Http\JsonResponse;
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use Illuminate\Http\Request;
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use Illuminate\Support\Facades\Cache;
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/**
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* Lightweight multiplayer presence feed.
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*
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* Returns the positions and states of characters active in a city so the
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* viewer can render other citizens in near-real-time without WebSockets.
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*/
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class CityPresenceController extends Controller
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{
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/**
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* Snapshot of citizens in the requested (or default) city.
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*/
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||||
public function __invoke(Request $request): JsonResponse
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{
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$user = $request->user();
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abort_unless($user !== null, 401);
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$me = Character::ensureForUser($user);
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$slug = $request->query('city');
|
||||
$city = $me->city;
|
||||
if (is_string($slug) && $slug !== '') {
|
||||
$city = City::query()
|
||||
->where('slug', $slug)
|
||||
->orWhere('id', ctype_digit($slug) ? (int) $slug : 0)
|
||||
->first() ?? $city;
|
||||
}
|
||||
|
||||
$cacheKey = 'presence.'.$city->id.'.'.now()->timestamp;
|
||||
$citizens = Cache::remember($cacheKey, 1, function () use ($city, $me) {
|
||||
return Character::query()
|
||||
->where('city_id', $city->id)
|
||||
->where(function ($q): void {
|
||||
$q->where('is_online', true)
|
||||
->orWhere('updated_at', '>=', now()->subMinutes(10));
|
||||
})
|
||||
->with('user:id,name')
|
||||
->get()
|
||||
->map(fn (Character $c): array => [
|
||||
'id' => $c->id,
|
||||
'name' => $c->name,
|
||||
'type' => $c->user_id === null ? 'child' : 'citizen',
|
||||
'status' => $c->state,
|
||||
'position' => [(float) $c->pos_x, (float) $c->pos_y, (float) $c->pos_z],
|
||||
'is_online' => (bool) $c->is_online,
|
||||
'is_me' => (int) $c->id === (int) $me->id,
|
||||
'owner_name' => $c->user?->name,
|
||||
])
|
||||
->values()
|
||||
->all();
|
||||
});
|
||||
|
||||
return response()->json([
|
||||
'city_id' => $city->id,
|
||||
'server_time' => now()->toIso8601String(),
|
||||
'citizens' => $citizens,
|
||||
])->header('Cache-Control', 'no-store');
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user