feat(city): add player marketplace, mission journal, character customization and presence
- Player-to-player marketplace with listings, buying and selling - Mission system with progress tracking and money rewards - Character appearance customization (skin, hair, face, beard, accessory) - Multiplayer presence feed showing nearby citizens in near-real-time - Admin world dashboard with live platform metrics - Bus and train transportation with temporary ride state - Mobile joystick controls and minimap HUD - Education bonus applied to work salary
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@@ -217,5 +217,32 @@
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"city.exercise_max_health": "Health is already at maximum!",
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"city.exerciseStart": "Starting exercise…",
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"city.exerciseStop": "Exercise stopped.",
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"city.ped_red": "Red pedestrian light — wait for the walk signal."
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"city.ped_red": "Red pedestrian light — wait for the walk signal.",
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"nav.world": "World",
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"admin.world.title": "World dashboard",
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"admin.world.hint": "Live platform metrics for the persistent world.",
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"admin.world.users": "Users",
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"admin.world.characters": "Characters",
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"admin.world.economy": "Economy",
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"admin.world.trade_volume": "Trade volume",
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"admin.world.world": "Finished houses",
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"admin.world.market": "Market",
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"admin.world.missions": "Missions",
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"admin.world.health": "Avg health",
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"admin.world.education": "Avg education",
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"city.customize_saved": "Appearance updated.",
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"city.market_listed": "Listing published on the market.",
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"city.market_bought": "Purchase complete!",
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"city.market_unavailable": "Listing unavailable.",
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"city.ride_need_stop": "Get near a road (bus) or the rails (train).",
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"city.ride_bus_ok": "You boarded the bus!",
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"city.ride_train_ok": "You boarded the train!",
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"city.missions_done": "Mission complete",
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"city.act_market": "Market",
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"city.act_customize": "Appearance",
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"city.act_ride_bus": "Bus",
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"city.act_ride_train": "Train",
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"city.hud_minimap": "Map",
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"city.online_now": "online",
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"city.marketBuy": "Buy"
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}
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