1 Commits
Author SHA1 Message Date
marcocosta10000 4b71a9d0ff perf(city): optimize rendering for expanded city bounds
Tighten directional light shadow frustum to follow the player and
batch static geometries into merged meshes, reducing draw calls
significantly. Expand city world bounds to support 72 blocks and
add per-frame performance monitoring instrumentation.

BREAKING CHANGE: city bounds changed from ±80 to ±120/±160, update
any hardcoded client-side world assumptions.
2026-10-31 20:07:13 -03:00