Characters can now relax on the beach sand to recover energy and
health. The server clamps position to the shoreline, exposes beach
geometry in the city payload, and the client renders animated waves,
sand, stalls, chairs, and ambient NPCs.
Includes Beach support class, new beach action endpoint, localization
strings, and feature tests.
Implements proximity-based street conversations between player characters and peers (human or agentic NPC). New PersonTalk model, controller, and migrations store daily message threads that persist across sessions and provide context for future interactions. Agent replies include backoff throttling and fallback persona handling to avoid dead-end chats.
Frontend changes refactor the chat panel to support both character and agent peers, opening automatically when the player moves within range, polling for replies, rendering day separators, and displaying rate-limit warnings. Styling updated to a transparent blurred panel. Translations extended with new hint text and rate-limit messages across en, es, and pt_BR.
- Player-to-player marketplace with listings, buying and selling
- Mission system with progress tracking and money rewards
- Character appearance customization (skin, hair, face, beard, accessory)
- Multiplayer presence feed showing nearby citizens in near-real-time
- Admin world dashboard with live platform metrics
- Bus and train transportation with temporary ride state
- Mobile joystick controls and minimap HUD
- Education bonus applied to work salary
- Adds 3D pedestrian signal heads at each intersection corner
- Implements pedestrian signal state logic tied to vehicle traffic phases
- Displays localized wait banner when pedestrian signal is red
- Includes test asset for pedestrian signal visualization
- Adds CityPlazas support class for deterministic public plaza generation with outdoor gym equipment
- Implements exercise and stop-exercise actions with proximity validation to equipment
- Introduces health (0-100) and exercise_count attributes to Character model
- Reduces hospital stay duration from two game days to one game hour
- Adds 3D gym equipment rendering (bench, bars, bike, treadmill) in city viewer
- Includes exercise state machine handling in world ticker with energy drain
- Adds comprehensive PlazaExerciseTest and updates HospitalAdmissionTest
- Provides localized UI strings for health HUD and exercise prompts
- Adds Character model with survival needs (hunger, thirst, energy) and state machine
- Implements city:tick world ticker for offline progression every minute
- Adds city territory expansion and building construction system
- Introduces job economy, inventory, and transaction audit trail
- Adds social graph (friends, marriage, children) and character chat
- Implements admin approval workflow for new registrations
- Adds hospital admission system for traffic accidents
- Includes comprehensive feature tests and world seeders
Initial commit of the complete City10 virtual city simulation platform.
Backend (Laravel 13):
- REST API with Sanctum tokens and session-based web authentication
- Role-based access control (admin/user) with middleware protection
- AI agent CRUD with OpenRouter.ai integration restricted to free models
- Store management with 3D coordinates and AI shopkeeper assignment
- Versioned legal documents (Terms, Privacy, Cookies) with LGPD audit trail
- Math CAPTCHA on public forms and multi-language support (pt_BR, en, es)
Frontend:
- Responsive Blade templates with Tailwind CSS v4
- Three.js 3D city viewer with SSE chat streaming to AI agents
- Admin panel for store and user administration
Infrastructure:
- MariaDB/MySQL database with comprehensive migrations
- Database seeders for demo content and test accounts
- PHPUnit test suite and Laravel Pint code styling
- Vite build configuration with hot reload