- Add two airports (north/south) with full geometry: runways, taxiways,
aprons, terminals, hangars, stands, and helipads; walkable airport
grounds extend beyond city bounds.
- Introduce ATC AI agent ("Torre de Controle City10") using AI_ATC_MODEL
to generate takeoff clearances; includes dispatch endpoint with
30-second cooldown and deterministic fallback on failure.
- Implement AI model fallback chain: preferred model → AI_FALLBACK_MODEL
before failing, applied in ChatController and PersonTalkController.
- Add luminous sign labels (letreiros) for plazas, beach, food, hospital,
school, city hall, and airports with day/night glow.
- Fix city presence cache: compute is_me per viewer instead of baking
into shared per-second cache to prevent cross-user flag leakage.
- Add tests: AirportTest, CityPresenceTest, SignLabelsTest, and
PersonTalkTest fallback model retry scenario.
Implements deterministic model resolution (column → env map → pool →
default) and adds AI identity fields to characters. Migration backfills
existing rows with deterministic defaults. Controller uses resolved model
and identity block in system prompts for contextual conversations.
Implements proximity-based street conversations between player characters and peers (human or agentic NPC). New PersonTalk model, controller, and migrations store daily message threads that persist across sessions and provide context for future interactions. Agent replies include backoff throttling and fallback persona handling to avoid dead-end chats.
Frontend changes refactor the chat panel to support both character and agent peers, opening automatically when the player moves within range, polling for replies, rendering day separators, and displaying rate-limit warnings. Styling updated to a transparent blurred panel. Translations extended with new hint text and rate-limit messages across en, es, and pt_BR.