Files
City10/database/factories/CharacterFactory.php
marcocosta10000 79ce2a1825 feat(world): add persistent citizen simulation with needs, jobs, and social features
- Adds Character model with survival needs (hunger, thirst, energy) and state machine
- Implements city:tick world ticker for offline progression every minute
- Adds city territory expansion and building construction system
- Introduces job economy, inventory, and transaction audit trail
- Adds social graph (friends, marriage, children) and character chat
- Implements admin approval workflow for new registrations
- Adds hospital admission system for traffic accidents
- Includes comprehensive feature tests and world seeders
2026-10-17 21:46:23 -03:00

53 lines
1.2 KiB
PHP
Executable File

<?php
namespace Database\Factories;
use App\Models\Character;
use App\Models\City;
use App\Models\User;
use Illuminate\Database\Eloquent\Factories\Factory;
/**
* @extends Factory<Character>
*/
class CharacterFactory extends Factory
{
/**
* Define the model's default state.
*
* @return array<string, mixed>
*/
public function definition(): array
{
return [
'user_id' => User::factory(),
'city_id' => City::factory(),
'name' => fake()->firstName(),
'skin' => fake()->numberBetween(1, 4),
'hair' => fake()->numberBetween(1, 4),
'shirt' => fake()->numberBetween(1, 5),
'pos_x' => 0,
'pos_y' => 0,
'pos_z' => 25,
'money' => 100,
'energy' => 100,
'hunger' => 100,
'thirst' => 100,
'state' => Character::STATE_AWAKE,
'education' => 0,
'is_online' => false,
];
}
/**
* Character without an account (NPC child).
*/
public function npc(): static
{
return $this->state(fn (array $attributes) => [
'user_id' => null,
'name' => fake()->firstName(),
]);
}
}