- Adds Character model with survival needs (hunger, thirst, energy) and state machine - Implements city:tick world ticker for offline progression every minute - Adds city territory expansion and building construction system - Introduces job economy, inventory, and transaction audit trail - Adds social graph (friends, marriage, children) and character chat - Implements admin approval workflow for new registrations - Adds hospital admission system for traffic accidents - Includes comprehensive feature tests and world seeders
43 lines
1.2 KiB
PHP
Executable File
43 lines
1.2 KiB
PHP
Executable File
<?php
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use Illuminate\Database\Migrations\Migration;
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use Illuminate\Database\Schema\Blueprint;
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use Illuminate\Support\Facades\Schema;
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/**
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* Creates the "cities" table.
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*
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* Each city owns a rectangular territory (bounds) used to generate the
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* street layout, clamp movement and limit construction. Cities can be
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* expanded or created by administrators as the platform grows.
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*/
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return new class extends Migration
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{
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/**
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* Run the migrations.
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*/
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public function up(): void
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{
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Schema::create('cities', function (Blueprint $table): void {
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$table->id();
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$table->string('name', 120);
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$table->string('slug', 120)->unique();
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$table->decimal('bounds_min_x', 10, 2)->default(-80);
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$table->decimal('bounds_max_x', 10, 2)->default(80);
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$table->decimal('bounds_min_z', 10, 2)->default(-80);
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$table->decimal('bounds_max_z', 10, 2)->default(80);
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$table->boolean('is_active')->default(true)->index();
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$table->unsignedInteger('expansions')->default(0);
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$table->timestamps();
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});
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}
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/**
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* Reverse the migrations.
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*/
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public function down(): void
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{
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Schema::dropIfExists('cities');
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}
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};
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