Tighten directional light shadow frustum to follow the player and batch static geometries into merged meshes, reducing draw calls significantly. Expand city world bounds to support 72 blocks and add per-frame performance monitoring instrumentation. BREAKING CHANGE: city bounds changed from ±80 to ±120/±160, update any hardcoded client-side world assumptions.
203 KiB
1600x760px
203 KiB
1600x760px