feat: add psagentai agent with deployment and configuration

Initial project setup including the main agent script, configuration
files, profile JSON state, systemd service unit, startup script,
deployment documentation, and Python dependencies.

Includes .env, venv/, and __pycache__/ which should likely be
excluded via .gitignore to avoid committing secrets and artifacts.
This commit is contained in:
2026-10-25 17:05:13 -03:00
commit 6b3b6541a7
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"""
Blizzard Mipmap Format (.blp)
Jerome Leclanche <jerome@leclan.ch>
The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
https://creativecommons.org/publicdomain/zero/1.0/
BLP1 files, used mostly in Warcraft III, are not fully supported.
All types of BLP2 files used in World of Warcraft are supported.
The BLP file structure consists of a header, up to 16 mipmaps of the
texture
Texture sizes must be powers of two, though the two dimensions do
not have to be equal; 512x256 is valid, but 512x200 is not.
The first mipmap (mipmap #0) is the full size image; each subsequent
mipmap halves both dimensions. The final mipmap should be 1x1.
BLP files come in many different flavours:
* JPEG-compressed (type == 0) - only supported for BLP1.
* RAW images (type == 1, encoding == 1). Each mipmap is stored as an
array of 8-bit values, one per pixel, left to right, top to bottom.
Each value is an index to the palette.
* DXT-compressed (type == 1, encoding == 2):
- DXT1 compression is used if alpha_encoding == 0.
- An additional alpha bit is used if alpha_depth == 1.
- DXT3 compression is used if alpha_encoding == 1.
- DXT5 compression is used if alpha_encoding == 7.
"""
from __future__ import annotations
import abc
import os
import struct
from enum import IntEnum
from io import BytesIO
from typing import IO
from . import Image, ImageFile
class Format(IntEnum):
JPEG = 0
class Encoding(IntEnum):
UNCOMPRESSED = 1
DXT = 2
UNCOMPRESSED_RAW_BGRA = 3
class AlphaEncoding(IntEnum):
DXT1 = 0
DXT3 = 1
DXT5 = 7
def unpack_565(i: int) -> tuple[int, int, int]:
return ((i >> 11) & 0x1F) << 3, ((i >> 5) & 0x3F) << 2, (i & 0x1F) << 3
def decode_dxt1(
data: bytes, alpha: bool = False
) -> tuple[bytearray, bytearray, bytearray, bytearray]:
"""
input: one "row" of data (i.e. will produce 4*width pixels)
"""
blocks = len(data) // 8 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block_index in range(blocks):
# Decode next 8-byte block.
idx = block_index * 8
color0, color1, bits = struct.unpack_from("<HHI", data, idx)
r0, g0, b0 = unpack_565(color0)
r1, g1, b1 = unpack_565(color1)
# Decode this block into 4x4 pixels
# Accumulate the results onto our 4 row accumulators
for j in range(4):
for i in range(4):
# get next control op and generate a pixel
control = bits & 3
bits = bits >> 2
a = 0xFF
if control == 0:
r, g, b = r0, g0, b0
elif control == 1:
r, g, b = r1, g1, b1
elif control == 2:
if color0 > color1:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
else:
r = (r0 + r1) // 2
g = (g0 + g1) // 2
b = (b0 + b1) // 2
elif control == 3:
if color0 > color1:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
else:
r, g, b, a = 0, 0, 0, 0
if alpha:
ret[j].extend([r, g, b, a])
else:
ret[j].extend([r, g, b])
return ret
def decode_dxt3(data: bytes) -> tuple[bytearray, bytearray, bytearray, bytearray]:
"""
input: one "row" of data (i.e. will produce 4*width pixels)
"""
blocks = len(data) // 16 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block_index in range(blocks):
idx = block_index * 16
block = data[idx : idx + 16]
# Decode next 16-byte block.
bits = struct.unpack_from("<8B", block)
color0, color1 = struct.unpack_from("<HH", block, 8)
(code,) = struct.unpack_from("<I", block, 12)
r0, g0, b0 = unpack_565(color0)
r1, g1, b1 = unpack_565(color1)
for j in range(4):
high = False # Do we want the higher bits?
for i in range(4):
alphacode_index = (4 * j + i) // 2
a = bits[alphacode_index]
if high:
high = False
a >>= 4
else:
high = True
a &= 0xF
a *= 17 # We get a value between 0 and 15
color_code = (code >> 2 * (4 * j + i)) & 0x03
if color_code == 0:
r, g, b = r0, g0, b0
elif color_code == 1:
r, g, b = r1, g1, b1
elif color_code == 2:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif color_code == 3:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
ret[j].extend([r, g, b, a])
return ret
def decode_dxt5(data: bytes) -> tuple[bytearray, bytearray, bytearray, bytearray]:
"""
input: one "row" of data (i.e. will produce 4 * width pixels)
"""
blocks = len(data) // 16 # number of blocks in row
ret = (bytearray(), bytearray(), bytearray(), bytearray())
for block_index in range(blocks):
idx = block_index * 16
block = data[idx : idx + 16]
# Decode next 16-byte block.
a0, a1 = struct.unpack_from("<BB", block)
bits = struct.unpack_from("<6B", block, 2)
alphacode1 = bits[2] | (bits[3] << 8) | (bits[4] << 16) | (bits[5] << 24)
alphacode2 = bits[0] | (bits[1] << 8)
color0, color1 = struct.unpack_from("<HH", block, 8)
(code,) = struct.unpack_from("<I", block, 12)
r0, g0, b0 = unpack_565(color0)
r1, g1, b1 = unpack_565(color1)
for j in range(4):
for i in range(4):
# get next control op and generate a pixel
alphacode_index = 3 * (4 * j + i)
if alphacode_index <= 12:
alphacode = (alphacode2 >> alphacode_index) & 0x07
elif alphacode_index == 15:
alphacode = (alphacode2 >> 15) | ((alphacode1 << 1) & 0x06)
else: # alphacode_index >= 18 and alphacode_index <= 45
alphacode = (alphacode1 >> (alphacode_index - 16)) & 0x07
if alphacode == 0:
a = a0
elif alphacode == 1:
a = a1
elif a0 > a1:
a = ((8 - alphacode) * a0 + (alphacode - 1) * a1) // 7
elif alphacode == 6:
a = 0
elif alphacode == 7:
a = 255
else:
a = ((6 - alphacode) * a0 + (alphacode - 1) * a1) // 5
color_code = (code >> 2 * (4 * j + i)) & 0x03
if color_code == 0:
r, g, b = r0, g0, b0
elif color_code == 1:
r, g, b = r1, g1, b1
elif color_code == 2:
r = (2 * r0 + r1) // 3
g = (2 * g0 + g1) // 3
b = (2 * b0 + b1) // 3
elif color_code == 3:
r = (2 * r1 + r0) // 3
g = (2 * g1 + g0) // 3
b = (2 * b1 + b0) // 3
ret[j].extend([r, g, b, a])
return ret
class BLPFormatError(NotImplementedError):
pass
def _accept(prefix: bytes) -> bool:
return prefix.startswith((b"BLP1", b"BLP2"))
class BlpImageFile(ImageFile.ImageFile):
"""
Blizzard Mipmap Format
"""
format = "BLP"
format_description = "Blizzard Mipmap Format"
def _open(self) -> None:
assert self.fp is not None
self.magic = self.fp.read(4)
if not _accept(self.magic):
msg = f"Bad BLP magic {repr(self.magic)}"
raise BLPFormatError(msg)
compression = struct.unpack("<i", self.fp.read(4))[0]
if self.magic == b"BLP1":
alpha = struct.unpack("<I", self.fp.read(4))[0] != 0
else:
encoding = struct.unpack("<b", self.fp.read(1))[0]
alpha = struct.unpack("<b", self.fp.read(1))[0] != 0
alpha_encoding = struct.unpack("<b", self.fp.read(1))[0]
self.fp.seek(1, os.SEEK_CUR) # mips
self._size = struct.unpack("<II", self.fp.read(8))
args: tuple[int, int, bool] | tuple[int, int, bool, int]
if self.magic == b"BLP1":
encoding = struct.unpack("<i", self.fp.read(4))[0]
self.fp.seek(4, os.SEEK_CUR) # subtype
args = (compression, encoding, alpha)
offset = 28
else:
args = (compression, encoding, alpha, alpha_encoding)
offset = 20
decoder = self.magic.decode()
self._mode = "RGBA" if alpha else "RGB"
self.tile = [ImageFile._Tile(decoder, (0, 0) + self.size, offset, args)]
class _BLPBaseDecoder(abc.ABC, ImageFile.PyDecoder):
_pulls_fd = True
def decode(self, buffer: bytes | Image.SupportsArrayInterface) -> tuple[int, int]:
try:
self._read_header()
self._load()
except struct.error as e:
msg = "Truncated BLP file"
raise OSError(msg) from e
return -1, 0
@abc.abstractmethod
def _load(self) -> None:
pass
def _read_header(self) -> None:
self._offsets = struct.unpack("<16I", self._safe_read(16 * 4))
self._lengths = struct.unpack("<16I", self._safe_read(16 * 4))
def _safe_read(self, length: int) -> bytes:
assert self.fd is not None
return ImageFile._safe_read(self.fd, length)
def _read_palette(self) -> list[tuple[int, int, int, int]]:
ret = []
for i in range(256):
try:
b, g, r, a = struct.unpack("<4B", self._safe_read(4))
except struct.error:
break
ret.append((b, g, r, a))
return ret
def _read_bgra(
self, palette: list[tuple[int, int, int, int]], alpha: bool
) -> bytearray:
data = bytearray()
_data = BytesIO(self._safe_read(self._lengths[0]))
while True:
try:
(offset,) = struct.unpack("<B", _data.read(1))
except struct.error:
break
b, g, r, a = palette[offset]
d: tuple[int, ...] = (r, g, b)
if alpha:
d += (a,)
data.extend(d)
return data
class BLP1Decoder(_BLPBaseDecoder):
def _load(self) -> None:
self._compression, self._encoding, alpha = self.args
if self._compression == Format.JPEG:
self._decode_jpeg_stream()
elif self._compression == 1:
if self._encoding in (4, 5):
palette = self._read_palette()
data = self._read_bgra(palette, alpha)
self.set_as_raw(data)
else:
msg = f"Unsupported BLP encoding {repr(self._encoding)}"
raise BLPFormatError(msg)
else:
msg = f"Unsupported BLP compression {repr(self._encoding)}"
raise BLPFormatError(msg)
def _decode_jpeg_stream(self) -> None:
from .JpegImagePlugin import JpegImageFile
(jpeg_header_size,) = struct.unpack("<I", self._safe_read(4))
jpeg_header = self._safe_read(jpeg_header_size)
assert self.fd is not None
self._safe_read(self._offsets[0] - self.fd.tell()) # What IS this?
data = self._safe_read(self._lengths[0])
data = jpeg_header + data
image = JpegImageFile(BytesIO(data))
Image._decompression_bomb_check(image.size)
if image.mode == "CMYK":
args = image.tile[0].args
assert isinstance(args, tuple)
image.tile = [image.tile[0]._replace(args=(args[0], "CMYK"))]
self.set_as_raw(image.convert("RGB").tobytes(), "BGR")
class BLP2Decoder(_BLPBaseDecoder):
def _load(self) -> None:
self._compression, self._encoding, alpha, self._alpha_encoding = self.args
palette = self._read_palette()
assert self.fd is not None
self.fd.seek(self._offsets[0])
if self._compression == 1:
# Uncompressed or DirectX compression
if self._encoding == Encoding.UNCOMPRESSED:
data = self._read_bgra(palette, alpha)
elif self._encoding == Encoding.DXT:
data = bytearray()
if self._alpha_encoding == AlphaEncoding.DXT1:
linesize = (self.state.xsize + 3) // 4 * 8
for yb in range((self.state.ysize + 3) // 4):
for d in decode_dxt1(self._safe_read(linesize), alpha):
data += d
elif self._alpha_encoding == AlphaEncoding.DXT3:
linesize = (self.state.xsize + 3) // 4 * 16
for yb in range((self.state.ysize + 3) // 4):
for d in decode_dxt3(self._safe_read(linesize)):
data += d
elif self._alpha_encoding == AlphaEncoding.DXT5:
linesize = (self.state.xsize + 3) // 4 * 16
for yb in range((self.state.ysize + 3) // 4):
for d in decode_dxt5(self._safe_read(linesize)):
data += d
else:
msg = f"Unsupported alpha encoding {repr(self._alpha_encoding)}"
raise BLPFormatError(msg)
else:
msg = f"Unknown BLP encoding {repr(self._encoding)}"
raise BLPFormatError(msg)
else:
msg = f"Unknown BLP compression {repr(self._compression)}"
raise BLPFormatError(msg)
self.set_as_raw(data)
class BLPEncoder(ImageFile.PyEncoder):
_pushes_fd = True
def _write_palette(self) -> bytes:
data = b""
assert self.im is not None
palette = self.im.getpalette("RGBA", "RGBA")
for i in range(len(palette) // 4):
r, g, b, a = palette[i * 4 : (i + 1) * 4]
data += struct.pack("<4B", b, g, r, a)
while len(data) < 256 * 4:
data += b"\x00" * 4
return data
def encode(self, bufsize: int) -> tuple[int, int, bytes]:
palette_data = self._write_palette()
offset = 20 + 16 * 4 * 2 + len(palette_data)
data = struct.pack("<16I", offset, *((0,) * 15))
assert self.im is not None
w, h = self.im.size
data += struct.pack("<16I", w * h, *((0,) * 15))
data += palette_data
for y in range(h):
for x in range(w):
data += struct.pack("<B", self.im.getpixel((x, y)))
return len(data), 0, data
def _save(im: Image.Image, fp: IO[bytes], filename: str | bytes) -> None:
if im.mode != "P":
msg = "Unsupported BLP image mode"
raise ValueError(msg)
magic = b"BLP1" if im.encoderinfo.get("blp_version") == "BLP1" else b"BLP2"
fp.write(magic)
assert im.palette is not None
fp.write(struct.pack("<i", 1)) # Uncompressed or DirectX compression
alpha_depth = 1 if im.palette.mode == "RGBA" else 0
if magic == b"BLP1":
fp.write(struct.pack("<L", alpha_depth))
else:
fp.write(struct.pack("<b", Encoding.UNCOMPRESSED))
fp.write(struct.pack("<b", alpha_depth))
fp.write(struct.pack("<b", 0)) # alpha encoding
fp.write(struct.pack("<b", 0)) # mips
fp.write(struct.pack("<II", *im.size))
if magic == b"BLP1":
fp.write(struct.pack("<i", 5))
fp.write(struct.pack("<i", 0))
ImageFile._save(im, fp, [ImageFile._Tile("BLP", (0, 0) + im.size, 0, im.mode)])
Image.register_open(BlpImageFile.format, BlpImageFile, _accept)
Image.register_extension(BlpImageFile.format, ".blp")
Image.register_decoder("BLP1", BLP1Decoder)
Image.register_decoder("BLP2", BLP2Decoder)
Image.register_save(BlpImageFile.format, _save)
Image.register_encoder("BLP", BLPEncoder)