feat: add psagentai agent with deployment and configuration
Initial project setup including the main agent script, configuration files, profile JSON state, systemd service unit, startup script, deployment documentation, and Python dependencies. Includes .env, venv/, and __pycache__/ which should likely be excluded via .gitignore to avoid committing secrets and artifacts.
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#
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# The Python Imaging Library.
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# $Id$
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#
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# WAL file handling
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#
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# History:
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# 2003-04-23 fl created
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#
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# Copyright (c) 2003 by Fredrik Lundh.
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#
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# See the README file for information on usage and redistribution.
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#
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"""
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This reader is based on the specification available from:
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https://www.flipcode.com/archives/Quake_2_BSP_File_Format.shtml
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and has been tested with a few sample files found using google.
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.. note::
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This format cannot be automatically recognized, so the reader
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is not registered for use with :py:func:`PIL.Image.open()`.
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To open a WAL file, use the :py:func:`PIL.WalImageFile.open()` function instead.
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"""
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from __future__ import annotations
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from typing import IO
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from . import Image, ImageFile
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from ._binary import i32le as i32
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from ._typing import StrOrBytesPath
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class WalImageFile(ImageFile.ImageFile):
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format = "WAL"
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format_description = "Quake2 Texture"
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def _open(self) -> None:
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self._mode = "P"
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# read header fields
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assert self.fp is not None
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header = self.fp.read(32 + 24 + 32 + 12)
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self._size = i32(header, 32), i32(header, 36)
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Image._decompression_bomb_check(self.size)
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# load pixel data
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offset = i32(header, 40)
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self.fp.seek(offset)
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# strings are null-terminated
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self.info["name"] = header[:32].split(b"\0", 1)[0]
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if next_name := header[56 : 56 + 32].split(b"\0", 1)[0]:
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self.info["next_name"] = next_name
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def load(self) -> Image.core.PixelAccess | None:
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if self._im is None:
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assert self.fp is not None
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self.im = Image.core.new(self.mode, self.size)
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self.frombytes(self.fp.read(self.size[0] * self.size[1]))
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self.putpalette(quake2palette)
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return Image.Image.load(self)
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def open(filename: StrOrBytesPath | IO[bytes]) -> WalImageFile:
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"""
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Load texture from a Quake2 WAL texture file.
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By default, a Quake2 standard palette is attached to the texture.
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To override the palette, use the :py:func:`PIL.Image.Image.putpalette()` method.
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:param filename: WAL file name, or an opened file handle.
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:returns: An image instance.
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"""
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return WalImageFile(filename)
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quake2palette = (
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# default palette taken from piffo 0.93 by Hans Häggström
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b"\x01\x01\x01\x0b\x0b\x0b\x12\x12\x12\x17\x17\x17\x1b\x1b\x1b\x1e"
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b"\x1e\x1e\x22\x22\x22\x26\x26\x26\x29\x29\x29\x2c\x2c\x2c\x2f\x2f"
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b"\x2f\x32\x32\x32\x35\x35\x35\x37\x37\x37\x3a\x3a\x3a\x3c\x3c\x3c"
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b"\x24\x1e\x13\x22\x1c\x12\x20\x1b\x12\x1f\x1a\x10\x1d\x19\x10\x1b"
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b"\x17\x0f\x1a\x16\x0f\x18\x14\x0d\x17\x13\x0d\x16\x12\x0d\x14\x10"
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b"\x0b\x13\x0f\x0b\x10\x0d\x0a\x0f\x0b\x0a\x0d\x0b\x07\x0b\x0a\x07"
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b"\x23\x23\x26\x22\x22\x25\x22\x20\x23\x21\x1f\x22\x20\x1e\x20\x1f"
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b"\x1d\x1e\x1d\x1b\x1c\x1b\x1a\x1a\x1a\x19\x19\x18\x17\x17\x17\x16"
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b"\x16\x14\x14\x14\x13\x13\x13\x10\x10\x10\x0f\x0f\x0f\x0d\x0d\x0d"
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b"\x2d\x28\x20\x29\x24\x1c\x27\x22\x1a\x25\x1f\x17\x38\x2e\x1e\x31"
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b"\x29\x1a\x2c\x25\x17\x26\x20\x14\x3c\x30\x14\x37\x2c\x13\x33\x28"
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b"\x12\x2d\x24\x10\x28\x1f\x0f\x22\x1a\x0b\x1b\x14\x0a\x13\x0f\x07"
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b"\x31\x1a\x16\x30\x17\x13\x2e\x16\x10\x2c\x14\x0d\x2a\x12\x0b\x27"
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b"\x0f\x0a\x25\x0f\x07\x21\x0d\x01\x1e\x0b\x01\x1c\x0b\x01\x1a\x0b"
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b"\x01\x18\x0a\x01\x16\x0a\x01\x13\x0a\x01\x10\x07\x01\x0d\x07\x01"
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b"\x29\x23\x1e\x27\x21\x1c\x26\x20\x1b\x25\x1f\x1a\x23\x1d\x19\x21"
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b"\x1c\x18\x20\x1b\x17\x1e\x19\x16\x1c\x18\x14\x1b\x17\x13\x19\x14"
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b"\x10\x17\x13\x0f\x14\x10\x0d\x12\x0f\x0b\x0f\x0b\x0a\x0b\x0a\x07"
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b"\x26\x1a\x0f\x23\x19\x0f\x20\x17\x0f\x1c\x16\x0f\x19\x13\x0d\x14"
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b"\x10\x0b\x10\x0d\x0a\x0b\x0a\x07\x33\x22\x1f\x35\x29\x26\x37\x2f"
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b"\x2d\x39\x35\x34\x37\x39\x3a\x33\x37\x39\x30\x34\x36\x2b\x31\x34"
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b"\x27\x2e\x31\x22\x2b\x2f\x1d\x28\x2c\x17\x25\x2a\x0f\x20\x26\x0d"
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b"\x1e\x25\x0b\x1c\x22\x0a\x1b\x20\x07\x19\x1e\x07\x17\x1b\x07\x14"
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b"\x18\x01\x12\x16\x01\x0f\x12\x01\x0b\x0d\x01\x07\x0a\x01\x01\x01"
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b"\x2c\x21\x21\x2a\x1f\x1f\x29\x1d\x1d\x27\x1c\x1c\x26\x1a\x1a\x24"
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b"\x18\x18\x22\x17\x17\x21\x16\x16\x1e\x13\x13\x1b\x12\x12\x18\x10"
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b"\x10\x16\x0d\x0d\x12\x0b\x0b\x0d\x0a\x0a\x0a\x07\x07\x01\x01\x01"
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b"\x2e\x30\x29\x2d\x2e\x27\x2b\x2c\x26\x2a\x2a\x24\x28\x29\x23\x27"
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b"\x27\x21\x26\x26\x1f\x24\x24\x1d\x22\x22\x1c\x1f\x1f\x1a\x1c\x1c"
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b"\x18\x19\x19\x16\x17\x17\x13\x13\x13\x10\x0f\x0f\x0d\x0b\x0b\x0a"
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b"\x30\x1e\x1b\x2d\x1c\x19\x2c\x1a\x17\x2a\x19\x14\x28\x17\x13\x26"
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b"\x16\x10\x24\x13\x0f\x21\x12\x0d\x1f\x10\x0b\x1c\x0f\x0a\x19\x0d"
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b"\x0a\x16\x0b\x07\x12\x0a\x07\x0f\x07\x01\x0a\x01\x01\x01\x01\x01"
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b"\x28\x29\x38\x26\x27\x36\x25\x26\x34\x24\x24\x31\x22\x22\x2f\x20"
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b"\x21\x2d\x1e\x1f\x2a\x1d\x1d\x27\x1b\x1b\x25\x19\x19\x21\x17\x17"
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b"\x1e\x14\x14\x1b\x13\x12\x17\x10\x0f\x13\x0d\x0b\x0f\x0a\x07\x07"
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b"\x2f\x32\x29\x2d\x30\x26\x2b\x2e\x24\x29\x2c\x21\x27\x2a\x1e\x25"
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b"\x28\x1c\x23\x26\x1a\x21\x25\x18\x1e\x22\x14\x1b\x1f\x10\x19\x1c"
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b"\x0d\x17\x1a\x0a\x13\x17\x07\x10\x13\x01\x0d\x0f\x01\x0a\x0b\x01"
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b"\x01\x3f\x01\x13\x3c\x0b\x1b\x39\x10\x20\x35\x14\x23\x31\x17\x23"
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b"\x2d\x18\x23\x29\x18\x3f\x3f\x3f\x3f\x3f\x39\x3f\x3f\x31\x3f\x3f"
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b"\x2a\x3f\x3f\x20\x3f\x3f\x14\x3f\x3c\x12\x3f\x39\x0f\x3f\x35\x0b"
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b"\x3f\x32\x07\x3f\x2d\x01\x3d\x2a\x01\x3b\x26\x01\x39\x21\x01\x37"
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b"\x1d\x01\x34\x1a\x01\x32\x16\x01\x2f\x12\x01\x2d\x0f\x01\x2a\x0b"
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b"\x01\x27\x07\x01\x23\x01\x01\x1d\x01\x01\x17\x01\x01\x10\x01\x01"
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b"\x3d\x01\x01\x19\x19\x3f\x3f\x01\x01\x01\x01\x3f\x16\x16\x13\x10"
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b"\x10\x0f\x0d\x0d\x0b\x3c\x2e\x2a\x36\x27\x20\x30\x21\x18\x29\x1b"
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b"\x10\x3c\x39\x37\x37\x32\x2f\x31\x2c\x28\x2b\x26\x21\x30\x22\x20"
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)
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