Files
marcocosta10000 a620f83dd8 feat(city): add player marketplace, mission journal, character customization and presence
- Player-to-player marketplace with listings, buying and selling
- Mission system with progress tracking and money rewards
- Character appearance customization (skin, hair, face, beard, accessory)
- Multiplayer presence feed showing nearby citizens in near-real-time
- Admin world dashboard with live platform metrics
- Bus and train transportation with temporary ride state
- Mobile joystick controls and minimap HUD
- Education bonus applied to work salary
2026-10-17 22:51:20 -03:00

160 lines
5.2 KiB
PHP
Executable File

<?php
namespace Database\Seeders;
use App\Models\Building;
use App\Models\Character;
use App\Models\City;
use App\Models\Job;
use App\Models\Mission;
use App\Models\Store;
use App\Models\User;
use Illuminate\Database\Seeder;
/**
* Seeds the persistent world: default city, jobs and citizen characters.
*
* Backfills users.status for pre-existing accounts and ensures every active
* user has a character so the platform works after the status migration.
*/
class CityWorldSeeder extends Seeder
{
/**
* Seed the world tables.
*/
public function run(): void
{
$city = City::updateOrCreate(
['slug' => 'city10'],
[
'name' => 'City10',
'bounds_min_x' => -80,
'bounds_max_x' => 80,
'bounds_min_z' => -80,
'bounds_max_z' => 80,
'is_active' => true,
'expansions' => 0,
],
);
$bakery = Store::where('type', 'bakery')->orderBy('id')->first();
$market = Store::where('type', 'market')->orderBy('id')->first();
Job::updateOrCreate(
['city_id' => $city->id, 'title' => 'Padeiro'],
['store_id' => $bakery?->id, 'salary' => 12, 'requires_education' => 0],
);
Job::updateOrCreate(
['city_id' => $city->id, 'title' => 'Operador de mercado'],
['store_id' => $market?->id, 'salary' => 10, 'requires_education' => 0],
);
Job::updateOrCreate(
['city_id' => $city->id, 'title' => 'Servidor público'],
['salary' => 15, 'requires_education' => 30],
);
Job::updateOrCreate(
['city_id' => $city->id, 'title' => 'Professor'],
['salary' => 14, 'requires_education' => 60],
);
// City hospital: accident victims are admitted here for one game hour.
Building::updateOrCreate(
[
'city_id' => $city->id,
'type' => Building::TYPE_HOSPITAL,
],
[
'owner_character_id' => null,
'name' => 'Hospital Municipal',
'pos_x' => 60,
'pos_z' => -60,
'width' => 14,
'depth' => 12,
'height' => 8,
'is_complete' => true,
'build_progress' => 100,
],
);
// Civic buildings: school and city hall.
Building::updateOrCreate(
['city_id' => $city->id, 'type' => 'school'],
[
'owner_character_id' => null,
'name' => 'Escola Municipal',
'pos_x' => -20,
'pos_z' => 60,
'width' => 16,
'depth' => 12,
'height' => 7,
'is_complete' => true,
'build_progress' => 100,
],
);
Building::updateOrCreate(
['city_id' => $city->id, 'type' => 'city_hall'],
[
'owner_character_id' => null,
'name' => 'Prefeitura',
'pos_x' => 20,
'pos_z' => 60,
'width' => 18,
'depth' => 14,
'height' => 10,
'is_complete' => true,
'build_progress' => 100,
],
);
Mission::updateOrCreate(
['code' => 'exercise-5'],
[
'city_id' => $city->id,
'title' => 'Shape em dia',
'description' => 'Complete 5 séries de ginástica nas praças.',
'metric' => 'exercise_count',
'target' => 5,
'reward' => 25,
'is_active' => true,
],
);
Mission::updateOrCreate(
['code' => 'build-home'],
[
'city_id' => $city->id,
'title' => 'Lar doce lar',
'description' => 'Construa a sua primeira casa.',
'metric' => 'buildings',
'target' => 1,
'reward' => 50,
'is_active' => true,
],
);
Mission::updateOrCreate(
['code' => 'learn-20'],
[
'city_id' => $city->id,
'title' => 'Estudioso',
'description' => 'Alcance 20% de educação.',
'metric' => 'education',
'target' => 20,
'reward' => 30,
'is_active' => true,
],
);
User::query()->where('is_active', true)->where('status', '!=', User::STATUS_ACTIVE)
->update(['status' => User::STATUS_ACTIVE]);
User::query()->where('is_active', false)->where('status', User::STATUS_PENDING)
->update(['status' => User::STATUS_BANNED]);
User::query()->where('status', User::STATUS_ACTIVE)->each(function (User $user) use ($city): void {
Character::ensureForUser($user, $city);
});
// Backfill fitness columns for characters created before the migration.
Character::query()->whereNull('health')->update(['health' => 100]);
Character::query()->whereNull('exercise_count')->update(['exercise_count' => 0]);
}
}