- Player-to-player marketplace with listings, buying and selling - Mission system with progress tracking and money rewards - Character appearance customization (skin, hair, face, beard, accessory) - Multiplayer presence feed showing nearby citizens in near-real-time - Admin world dashboard with live platform metrics - Bus and train transportation with temporary ride state - Mobile joystick controls and minimap HUD - Education bonus applied to work salary
151 lines
4.9 KiB
PHP
Executable File
151 lines
4.9 KiB
PHP
Executable File
<?php
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namespace Tests\Feature;
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use App\Models\Building;
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use App\Models\Character;
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use App\Models\City;
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use App\Models\User;
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use Database\Seeders\CityWorldSeeder;
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use Illuminate\Foundation\Testing\RefreshDatabase;
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use Tests\TestCase;
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/**
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* Traffic accident → hospital admission for one game hour.
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*/
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class HospitalAdmissionTest extends TestCase
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{
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use RefreshDatabase;
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protected User $user;
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protected Character $character;
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/**
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* Seed world with the hospital building.
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*/
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protected function setUp(): void
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{
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parent::setUp();
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$this->seed(CityWorldSeeder::class);
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$this->user = User::factory()->create(['status' => User::STATUS_ACTIVE, 'is_active' => true]);
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$this->character = Character::ensureForUser($this->user);
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$this->actingAs($this->user);
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}
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/**
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* A vehicle collision admits the character for one game hour at the hospital.
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*/
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public function test_accident_admits_character_for_one_game_hour(): void
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{
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$response = $this->postJson('/city/actions/accident');
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$response->assertOk()
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->assertJsonPath('character.state', Character::STATE_HOSPITAL)
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->assertJsonStructure(['message', 'hospitalized_until', 'bed' => ['pos_x', 'pos_z']]);
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$this->character->refresh();
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$this->assertSame(Character::STATE_HOSPITAL, $this->character->state);
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$this->assertNotNull($this->character->hospitalized_until);
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$this->assertEqualsWithDelta(
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now()->addSeconds(Character::HOSPITAL_STAY_SECONDS)->getTimestamp(),
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$this->character->hospitalized_until->getTimestamp(),
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5,
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);
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$this->assertSame(Character::HOSPITAL_STAY_SECONDS, 10, 'One game hour = 240s / 24');
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$hospital = Building::where('type', Building::TYPE_HOSPITAL)->firstOrFail();
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$this->assertSame((float) $hospital->pos_x, (float) $this->character->pos_x);
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}
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/**
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* While admitted, ordinary actions are rejected.
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*/
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public function test_actions_blocked_while_hospitalized(): void
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{
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$this->character->admitToHospital();
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$this->postJson('/city/actions/eat')->assertStatus(422);
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$this->postJson('/city/actions/work')->assertStatus(422);
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$this->postJson('/city/actions/build', [
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'pos_x' => 10, 'pos_z' => 50,
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])->assertStatus(422);
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}
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/**
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* Position updates keep the character in the hospital bed while admitted.
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*/
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public function test_position_frozen_while_hospitalized(): void
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{
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$bed = $this->character->admitToHospital();
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$this->postJson('/city/actions/position', ['pos_x' => 10, 'pos_z' => 60])
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->assertOk()
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->assertJsonPath('state', Character::STATE_HOSPITAL);
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$this->character->refresh();
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$this->assertSame($bed[0], (float) $this->character->pos_x);
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$this->assertSame($bed[1], (float) $this->character->pos_z);
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}
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/**
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* After the one-hour stay the ticker releases the character.
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*/
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public function test_ticker_releases_after_one_game_hour(): void
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{
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$this->character->admitToHospital();
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// Move the stay into the past to simulate elapsed time.
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$this->character->forceFill([
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'hospitalized_until' => now()->subSecond(),
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'last_tick_at' => null,
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])->save();
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$this->artisan('city:tick')->assertSuccessful();
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$this->character->refresh();
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$this->assertSame(Character::STATE_AWAKE, $this->character->state);
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$this->assertNull($this->character->hospitalized_until);
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}
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/**
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* While still within the stay the ticker keeps the hospital state.
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*/
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public function test_ticker_keeps_admission_before_discharge(): void
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{
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$this->character->admitToHospital();
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$this->character->forceFill(['last_tick_at' => null])->save();
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$this->artisan('city:tick')->assertSuccessful();
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$this->character->refresh();
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$this->assertSame(Character::STATE_HOSPITAL, $this->character->state);
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$this->assertTrue($this->character->hospitalized_until->isFuture());
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}
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/**
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* City data payload exposes the discharge timestamp.
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*/
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public function test_city_data_includes_hospital_state(): void
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{
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$this->character->admitToHospital();
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$this->getJson('/city/data')
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->assertOk()
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->assertJsonPath('me.state', Character::STATE_HOSPITAL)
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->assertJsonPath('me.hospitalized_until', $this->character->hospitalized_until->toIso8601String());
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}
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/**
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* Hospital building exists in the seeded city.
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*/
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public function test_hospital_building_seeded(): void
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{
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$city = City::where('slug', 'city10')->firstOrFail();
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$hospital = Building::where('city_id', $city->id)
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->where('type', Building::TYPE_HOSPITAL)
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->first();
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$this->assertNotNull($hospital);
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$this->assertTrue($hospital->is_complete);
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}
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}
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