Files
City10/app/Http/Controllers/Web/CityViewerController.php
T
marcocosta10000 79ce2a1825 feat(world): add persistent citizen simulation with needs, jobs, and social features
- Adds Character model with survival needs (hunger, thirst, energy) and state machine
- Implements city:tick world ticker for offline progression every minute
- Adds city territory expansion and building construction system
- Introduces job economy, inventory, and transaction audit trail
- Adds social graph (friends, marriage, children) and character chat
- Implements admin approval workflow for new registrations
- Adds hospital admission system for traffic accidents
- Includes comprehensive feature tests and world seeders
2026-10-17 21:46:23 -03:00

225 lines
7.9 KiB
PHP
Executable File

<?php
namespace App\Http\Controllers\Web;
use App\Http\Controllers\Controller;
use App\Models\AiAgent;
use App\Models\Building;
use App\Models\Character;
use App\Models\City;
use App\Models\Job;
use App\Models\Store;
use Illuminate\Http\JsonResponse;
use Illuminate\Http\Request;
use Illuminate\Support\Facades\Auth;
use Illuminate\View\View;
/**
* City viewer entry point and JSON payload.
*
* Renders the 3D scene for a chosen city and exposes characters, buildings
* and jobs so the frontend can simulate a living persistent world.
*/
class CityViewerController extends Controller
{
/**
* Render the 3D city viewer page.
*/
public function __invoke(Request $request): View
{
$city = $this->resolveCity($request);
return view('city.viewer', [
'city' => $city,
]);
}
/**
* JSON payload driving the 3D scene for the selected city.
*/
public function data(Request $request): JsonResponse
{
$city = $this->resolveCity($request);
$user = Auth::user();
$me = $user ? Character::ensureForUser($user, $city) : null;
if ($me && (int) $me->city_id !== (int) $city->id) {
// Keep the player's home city authoritative when no explicit ?city= given.
if (! $request->filled('city')) {
$city = $me->city;
}
}
$stores = Store::query()
->orderBy('id')
->get(['id', 'name', 'type', 'pos_x', 'pos_y', 'pos_z', 'width', 'height', 'depth', 'is_open', 'owner_id'])
->map(fn (Store $s): array => [
'id' => $s->id,
'name' => $s->name,
'type' => $s->type,
'position' => [(float) $s->pos_x, (float) $s->pos_y, (float) $s->pos_z],
'size' => [(float) $s->width, (float) $s->height, (float) $s->depth],
'is_open' => (bool) $s->is_open,
'owner_id' => $s->owner_id,
]);
$characters = Character::query()
->where('city_id', $city->id)
->with('user:id,name')
->get()
->map(fn (Character $c): array => [
'id' => $c->id,
'name' => $c->name,
'type' => $c->user_id === null ? 'child' : 'citizen',
'status' => $c->state,
'position' => [(float) $c->pos_x, (float) $c->pos_y, (float) $c->pos_z],
'is_online' => (bool) $c->is_online,
'is_me' => $me !== null && (int) $me->id === (int) $c->id,
'owner_name' => $c->user?->name,
]);
$buildings = Building::query()
->where('city_id', $city->id)
->get()
->map(fn (Building $b): array => [
'id' => $b->id,
'type' => $b->type,
'name' => $b->name,
'position' => [(float) $b->pos_x, 0, (float) $b->pos_z],
'size' => [(float) $b->width, (float) $b->height, (float) $b->depth],
'is_complete' => (bool) $b->is_complete,
'build_progress' => (int) $b->build_progress,
'owner_character_id' => $b->owner_character_id,
]);
$jobs = Job::query()
->where('city_id', $city->id)
->get()
->map(fn (Job $j): array => [
'id' => $j->id,
'title' => $j->title,
'salary' => (float) $j->salary,
'requires_education' => (int) $j->requires_education,
'store_id' => $j->store_id,
]);
$payload = [
'generated_at' => now()->toIso8601String(),
'city' => [
'id' => $city->id,
'name' => $city->name,
'slug' => $city->slug,
'bounds' => [
'min_x' => (float) $city->bounds_min_x,
'max_x' => (float) $city->bounds_max_x,
'min_z' => (float) $city->bounds_min_z,
'max_z' => (float) $city->bounds_max_z,
],
],
'stores' => $stores,
'characters' => $characters,
'buildings' => $buildings,
'jobs' => $jobs,
'me' => $me ? [
'id' => $me->id,
'name' => $me->name,
'state' => $me->state,
'money' => (float) $me->money,
'energy' => (int) $me->energy,
'hunger' => (int) $me->hunger,
'thirst' => (int) $me->thirst,
'education' => (int) $me->education,
'job_id' => $me->job_id,
'job_title' => $me->job?->title,
'house_id' => $me->house_id,
'position' => [(float) $me->pos_x, (float) $me->pos_y, (float) $me->pos_z],
'hospitalized_until' => $me->hospitalized_until?->toIso8601String(),
'inventory' => $me->inventory()->get()->mapWithKeys(fn ($i) => [$i->item => (int) $i->qty])->all(),
] : null,
'layout' => $this->cityLayout($city, $stores->all()),
'agents' => AiAgent::orderBy('id')->get()->map(fn ($a): array => [
'id' => $a->id,
'name' => $a->name,
'type' => $a->type,
'status' => $a->status,
'position' => [(float) $a->pos_x, (float) $a->pos_y, (float) $a->pos_z],
'rotation_y' => (float) $a->rotation_y,
'current_goal' => $a->current_goal,
'last_decision' => $a->last_decision,
]),
];
return response()->json($payload)->header('Cache-Control', 'no-store');
}
/**
* Resolve the city from the query string or the active default.
*/
private function resolveCity(Request $request): City
{
$slug = $request->query('city');
if (is_string($slug) && $slug !== '') {
$city = City::query()
->where('slug', $slug)
->orWhere('id', ctype_digit($slug) ? (int) $slug : 0)
->first();
if ($city) {
return $city;
}
}
$user = Auth::user();
if ($user) {
$character = Character::query()->where('user_id', $user->id)->first();
if ($character?->city) {
return $character->city;
}
}
return City::active() ?? City::query()->firstOrFail();
}
/**
* Build the street grid layout from city bounds and store anchors.
*
* @param array<int, array<string, mixed>> $storeRows
* @return array<string, mixed>
*/
private function cityLayout(City $city, array $storeRows): array
{
$minX = (int) floor(((float) $city->bounds_min_x) / 40) * 40 - 40;
$maxX = (int) ceil(((float) $city->bounds_max_x) / 40) * 40 + 40;
$minZ = (int) floor(((float) $city->bounds_min_z) / 40) * 40 - 40;
$maxZ = (int) ceil(((float) $city->bounds_max_z) / 40) * 40 + 40;
$roads = [];
for ($x = $minX; $x <= $maxX; $x += 40) {
$roads[] = ['from' => [$x, 0, $minZ], 'to' => [$x, 0, $maxZ], 'width' => 8, 'axis' => 'z'];
}
for ($z = $minZ; $z <= $maxZ; $z += 40) {
$roads[] = ['from' => [$minX, 0, $z], 'to' => [$maxX, 0, $z], 'width' => 8, 'axis' => 'x'];
}
$blocks = [];
for ($x = $minX; $x < $maxX; $x += 40) {
for ($z = $minZ; $z < $maxZ; $z += 40) {
$blocks[] = ['min' => [$x + 5, 0, $z + 5], 'max' => [$x + 35, 0, $z + 35]];
}
}
return [
'roads' => $roads,
'blocks' => $blocks,
'origin' => [0, 0, 0],
'bounds' => [
'min_x' => $minX,
'max_x' => $maxX,
'min_z' => $minZ,
'max_z' => $maxZ,
],
];
}
}