- Add two airports (north/south) with full geometry: runways, taxiways,
aprons, terminals, hangars, stands, and helipads; walkable airport
grounds extend beyond city bounds.
- Introduce ATC AI agent ("Torre de Controle City10") using AI_ATC_MODEL
to generate takeoff clearances; includes dispatch endpoint with
30-second cooldown and deterministic fallback on failure.
- Implement AI model fallback chain: preferred model → AI_FALLBACK_MODEL
before failing, applied in ChatController and PersonTalkController.
- Add luminous sign labels (letreiros) for plazas, beach, food, hospital,
school, city hall, and airports with day/night glow.
- Fix city presence cache: compute is_me per viewer instead of baking
into shared per-second cache to prevent cross-user flag leakage.
- Add tests: AirportTest, CityPresenceTest, SignLabelsTest, and
PersonTalkTest fallback model retry scenario.
190 lines
6.8 KiB
PHP
Executable File
190 lines
6.8 KiB
PHP
Executable File
<?php
|
||
|
||
namespace Database\Seeders;
|
||
|
||
use App\Models\AiAgent;
|
||
use App\Models\Building;
|
||
use App\Models\Character;
|
||
use App\Models\City;
|
||
use App\Models\Job;
|
||
use App\Models\Mission;
|
||
use App\Models\Store;
|
||
use App\Models\User;
|
||
use App\Support\Airports;
|
||
use Illuminate\Database\Seeder;
|
||
|
||
/**
|
||
* Seeds the persistent world: default city, jobs and citizen characters.
|
||
*
|
||
* Backfills users.status for pre-existing accounts and ensures every active
|
||
* user has a character so the platform works after the status migration.
|
||
*/
|
||
class CityWorldSeeder extends Seeder
|
||
{
|
||
/**
|
||
* Seed the world tables.
|
||
*/
|
||
public function run(): void
|
||
{
|
||
$city = City::updateOrCreate(
|
||
['slug' => 'city10'],
|
||
[
|
||
'name' => 'City10',
|
||
// Performance-tuned size: 72 blocks (9 × 8) after the
|
||
// 40-unit road grid and its outer margin are derived from
|
||
// these bounds (layout −160..200 × −160..160).
|
||
'bounds_min_x' => -120,
|
||
'bounds_max_x' => 160,
|
||
'bounds_min_z' => -120,
|
||
'bounds_max_z' => 120,
|
||
'is_active' => true,
|
||
'expansions' => 0,
|
||
],
|
||
);
|
||
|
||
// --- Control tower agent (airport clearances) ---------------------
|
||
// Positioned at the north airport tower; model comes from
|
||
// AI_ATC_MODEL (poolside/laguna-xs-2.1:free by default) and is
|
||
// re-validated against the allow-list before use.
|
||
$tower = Airports::geometry($city)['sites'][0]['tower']['center'];
|
||
$atcModel = (string) config('ai.atc_model');
|
||
if (! in_array($atcModel, config('ai.allowed_models', []), true)) {
|
||
$atcModel = 'poolside/laguna-xs-2.1:free';
|
||
}
|
||
AiAgent::updateOrCreate(
|
||
['name' => 'Torre de Controle City10'],
|
||
[
|
||
'type' => 'atc',
|
||
'model' => $atcModel,
|
||
'system_prompt' => 'Você é a torre de controle aéreo do Aeroporto City10 Norte. '
|
||
.'Autorize decolagens e pousos com linguagem formal, curta e clássica de controle '
|
||
.'de tráfego aéreo, sempre em português, citando o voo, a companhia e a pista.',
|
||
'current_goal' => 'Gerenciar decolagens, pousos e o tráfego dos dois aeroportos com segurança',
|
||
'status' => 'active',
|
||
'pos_x' => (float) $tower[0],
|
||
'pos_y' => 0,
|
||
'pos_z' => (float) $tower[1],
|
||
],
|
||
);
|
||
|
||
$bakery = Store::where('type', 'bakery')->orderBy('id')->first();
|
||
$market = Store::where('type', 'market')->orderBy('id')->first();
|
||
|
||
Job::updateOrCreate(
|
||
['city_id' => $city->id, 'title' => 'Padeiro'],
|
||
['store_id' => $bakery?->id, 'salary' => 12, 'requires_education' => 0],
|
||
);
|
||
Job::updateOrCreate(
|
||
['city_id' => $city->id, 'title' => 'Operador de mercado'],
|
||
['store_id' => $market?->id, 'salary' => 10, 'requires_education' => 0],
|
||
);
|
||
Job::updateOrCreate(
|
||
['city_id' => $city->id, 'title' => 'Servidor público'],
|
||
['salary' => 15, 'requires_education' => 30],
|
||
);
|
||
Job::updateOrCreate(
|
||
['city_id' => $city->id, 'title' => 'Professor'],
|
||
['salary' => 14, 'requires_education' => 60],
|
||
);
|
||
|
||
// City hospital: accident victims are admitted here for one game hour.
|
||
Building::updateOrCreate(
|
||
[
|
||
'city_id' => $city->id,
|
||
'type' => Building::TYPE_HOSPITAL,
|
||
],
|
||
[
|
||
'owner_character_id' => null,
|
||
'name' => 'Hospital Municipal',
|
||
'pos_x' => 60,
|
||
'pos_z' => -60,
|
||
'width' => 14,
|
||
'depth' => 12,
|
||
'height' => 8,
|
||
'is_complete' => true,
|
||
'build_progress' => 100,
|
||
],
|
||
);
|
||
|
||
// Civic buildings: school and city hall.
|
||
Building::updateOrCreate(
|
||
['city_id' => $city->id, 'type' => 'school'],
|
||
[
|
||
'owner_character_id' => null,
|
||
'name' => 'Escola Municipal',
|
||
'pos_x' => -20,
|
||
'pos_z' => 60,
|
||
'width' => 16,
|
||
'depth' => 12,
|
||
'height' => 7,
|
||
'is_complete' => true,
|
||
'build_progress' => 100,
|
||
],
|
||
);
|
||
Building::updateOrCreate(
|
||
['city_id' => $city->id, 'type' => 'city_hall'],
|
||
[
|
||
'owner_character_id' => null,
|
||
'name' => 'Prefeitura',
|
||
'pos_x' => 20,
|
||
'pos_z' => 60,
|
||
'width' => 18,
|
||
'depth' => 14,
|
||
'height' => 10,
|
||
'is_complete' => true,
|
||
'build_progress' => 100,
|
||
],
|
||
);
|
||
|
||
Mission::updateOrCreate(
|
||
['code' => 'exercise-5'],
|
||
[
|
||
'city_id' => $city->id,
|
||
'title' => 'Shape em dia',
|
||
'description' => 'Complete 5 séries de ginástica nas praças.',
|
||
'metric' => 'exercise_count',
|
||
'target' => 5,
|
||
'reward' => 25,
|
||
'is_active' => true,
|
||
],
|
||
);
|
||
Mission::updateOrCreate(
|
||
['code' => 'build-home'],
|
||
[
|
||
'city_id' => $city->id,
|
||
'title' => 'Lar doce lar',
|
||
'description' => 'Construa a sua primeira casa.',
|
||
'metric' => 'buildings',
|
||
'target' => 1,
|
||
'reward' => 50,
|
||
'is_active' => true,
|
||
],
|
||
);
|
||
Mission::updateOrCreate(
|
||
['code' => 'learn-20'],
|
||
[
|
||
'city_id' => $city->id,
|
||
'title' => 'Estudioso',
|
||
'description' => 'Alcance 20% de educação.',
|
||
'metric' => 'education',
|
||
'target' => 20,
|
||
'reward' => 30,
|
||
'is_active' => true,
|
||
],
|
||
);
|
||
|
||
User::query()->where('is_active', true)->where('status', '!=', User::STATUS_ACTIVE)
|
||
->update(['status' => User::STATUS_ACTIVE]);
|
||
User::query()->where('is_active', false)->where('status', User::STATUS_PENDING)
|
||
->update(['status' => User::STATUS_BANNED]);
|
||
|
||
User::query()->where('status', User::STATUS_ACTIVE)->each(function (User $user) use ($city): void {
|
||
Character::ensureForUser($user, $city);
|
||
});
|
||
|
||
// Backfill fitness columns for characters created before the migration.
|
||
Character::query()->whereNull('health')->update(['health' => 100]);
|
||
Character::query()->whereNull('exercise_count')->update(['exercise_count' => 0]);
|
||
}
|
||
}
|