Seed five worker robot agents (TR-01 to TR-05) with Portuguese system prompts and active status. Extend the 3D humanoid renderer with metallic materials, glowing visor, antenna beacon, and chest status light for the worker_robot type. Add feature tests covering payload serialization and city bounds validation.
280 lines
11 KiB
PHP
Executable File
280 lines
11 KiB
PHP
Executable File
<?php
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namespace Database\Seeders;
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use App\Models\AiAgent;
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use App\Models\Building;
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use App\Models\Character;
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use App\Models\City;
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use App\Models\Job;
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use App\Models\Mission;
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use App\Models\Store;
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use App\Models\User;
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use App\Support\Airports;
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use Illuminate\Database\Seeder;
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/**
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* Seeds the persistent world: default city, jobs and citizen characters.
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*
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* Backfills users.status for pre-existing accounts and ensures every active
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* user has a character so the platform works after the status migration.
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*/
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class CityWorldSeeder extends Seeder
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{
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/**
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* Seed the world tables.
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*/
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public function run(): void
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{
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$city = City::updateOrCreate(
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['slug' => 'city10'],
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[
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'name' => 'City10',
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// Performance-tuned size: 72 blocks (9 × 8) after the
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// 40-unit road grid and its outer margin are derived from
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// these bounds (layout −160..200 × −160..160).
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'bounds_min_x' => -120,
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'bounds_max_x' => 160,
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'bounds_min_z' => -120,
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'bounds_max_z' => 120,
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'is_active' => true,
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'expansions' => 0,
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],
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);
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// --- Control tower agent (airport clearances) ---------------------
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// Positioned at the north airport tower; model comes from
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// AI_ATC_MODEL (poolside/laguna-xs-2.1:free by default) and is
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// re-validated against the allow-list before use.
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$tower = Airports::geometry($city)['sites'][0]['tower']['center'];
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$atcModel = (string) config('ai.atc_model');
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if (! in_array($atcModel, config('ai.allowed_models', []), true)) {
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$atcModel = 'poolside/laguna-xs-2.1:free';
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}
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AiAgent::updateOrCreate(
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['name' => 'Torre de Controle City10'],
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[
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'type' => 'atc',
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'model' => $atcModel,
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'system_prompt' => 'Você é a torre de controle aéreo do Aeroporto City10 Norte. '
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.'Autorize decolagens e pousos com linguagem formal, curta e clássica de controle '
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.'de tráfego aéreo, sempre em português, citando o voo, a companhia e a pista.',
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'current_goal' => 'Gerenciar decolagens, pousos e o tráfego dos dois aeroportos com segurança',
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'status' => 'active',
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'pos_x' => (float) $tower[0],
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'pos_y' => 0,
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'pos_z' => (float) $tower[1],
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],
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);
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// --- Humanoid worker robots (walk the city like pedestrians) ---
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$robotSpawns = [
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['Robô TR-01', 12, -16],
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['Robô TR-02', -18, 10],
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['Robô TR-03', 100, -14],
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['Robô TR-04', -60, 14],
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['Robô TR-05', 60, 26],
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];
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$robotModel = (string) config('ai.default_model');
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if (! in_array($robotModel, config('ai.allowed_models', []), true)) {
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$robotModel = 'deepseek/deepseek-v4-flash-0731';
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}
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foreach ($robotSpawns as [$name, $rx, $rz]) {
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AiAgent::updateOrCreate(
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['name' => $name],
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[
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'type' => 'worker_robot',
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'model' => $robotModel,
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'system_prompt' => 'Você é '.$name.', um robô humanoide trabalhador da cidade '
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.'virtual City10. Você circula pelas ruas transportando materiais e ajudando '
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.'nas lojas. Fale de forma curta, educada e um pouco robótica, sempre em '
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.'português, sem inventar dados pessoais de usuários.',
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'current_goal' => 'Circular entre as lojas auxiliando nas tarefas do dia',
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'status' => 'active',
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'pos_x' => $rx,
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'pos_y' => 0,
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'pos_z' => $rz,
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],
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);
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}
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$bakery = Store::where('type', 'bakery')->orderBy('id')->first();
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$market = Store::where('type', 'market')->orderBy('id')->first();
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Job::updateOrCreate(
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['city_id' => $city->id, 'title' => 'Padeiro'],
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['store_id' => $bakery?->id, 'salary' => 12, 'requires_education' => 0],
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);
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Job::updateOrCreate(
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['city_id' => $city->id, 'title' => 'Operador de mercado'],
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['store_id' => $market?->id, 'salary' => 10, 'requires_education' => 0],
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);
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Job::updateOrCreate(
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['city_id' => $city->id, 'title' => 'Servidor público'],
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['salary' => 15, 'requires_education' => 30],
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);
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Job::updateOrCreate(
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['city_id' => $city->id, 'title' => 'Professor'],
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['salary' => 14, 'requires_education' => 60],
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);
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// City hospital: accident victims are admitted here for one game hour.
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Building::updateOrCreate(
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[
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'city_id' => $city->id,
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'type' => Building::TYPE_HOSPITAL,
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],
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[
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'owner_character_id' => null,
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'name' => 'Hospital Municipal',
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'pos_x' => 60,
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'pos_z' => -60,
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'width' => 14,
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'depth' => 12,
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'height' => 8,
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'is_complete' => true,
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'build_progress' => 100,
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],
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);
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// Civic buildings: school and city hall.
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Building::updateOrCreate(
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['city_id' => $city->id, 'type' => 'school'],
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[
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'owner_character_id' => null,
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'name' => 'Escola Municipal',
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'pos_x' => -20,
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'pos_z' => 60,
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'width' => 16,
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'depth' => 12,
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'height' => 7,
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'is_complete' => true,
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'build_progress' => 100,
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],
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);
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Building::updateOrCreate(
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['city_id' => $city->id, 'type' => 'city_hall'],
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[
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'owner_character_id' => null,
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'name' => 'Prefeitura',
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'pos_x' => 20,
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'pos_z' => 60,
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'width' => 18,
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'depth' => 14,
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'height' => 10,
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'is_complete' => true,
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'build_progress' => 100,
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],
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);
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// More civic landmarks (rendered with luminous letreiros).
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Building::updateOrCreate(
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['city_id' => $city->id, 'type' => 'university'],
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[
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'owner_character_id' => null,
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'name' => 'Universidade City10',
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'pos_x' => 100,
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'pos_z' => 140,
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'width' => 26,
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'depth' => 18,
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'height' => 12,
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'is_complete' => true,
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'build_progress' => 100,
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],
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);
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Building::updateOrCreate(
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['city_id' => $city->id, 'type' => 'fire_station'],
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[
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'owner_character_id' => null,
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'name' => 'Corpo de Bombeiros',
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'pos_x' => -100,
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'pos_z' => -20,
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'width' => 20,
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'depth' => 14,
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'height' => 9,
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'is_complete' => true,
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'build_progress' => 100,
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],
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);
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// ---- City places (all get facade + front board + blade letreiro)
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// Each sits on its own free block zone (not on a plaza row), so
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// the plaza pattern and the AABB audit both stay clean.
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$places = [
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['Supermercado Bom Preço', 'supermarket', 100, -20, 22, 9, 16, 'Grande sortimento, hortifrúti e padaria interna.'],
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['Drogaria Saúde Total', 'pharmacy', 60, 20, 14, 7, 12, 'Remédios, cosméticos e atendimento 24 horas.'],
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['Restaurante Sabor da City', 'restaurant', 100, 100, 16, 8, 14, 'Comida caseira, churrasco e culinária regional.'],
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['Cabeleireiro Estilo', 'salon', -60, 20, 12, 6, 10, 'Cortes, colorações e escovas com hora marcada.'],
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['Banco Central City10', 'bank', 140, 20, 16, 10, 14, 'Conta corrente, crédito e cooperativa da cidade.'],
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['Hotel City10 Palace', 'hotel', 60, 100, 20, 14, 16, 'Suítes com vista para a praça e Wi-Fi gratuito.'],
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['Shopping City10', 'mall', -60, 100, 26, 16, 22, 'Lojas, praça de alimentação e cinema.'],
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];
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foreach ($places as [$name, $type, $px, $pz, $width, $height, $depth, $description]) {
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Store::updateOrCreate(
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['name' => $name],
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[
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'description' => $description,
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'type' => $type,
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'pos_x' => $px,
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'pos_y' => 0,
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'pos_z' => $pz,
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'width' => $width,
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'height' => $height,
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'depth' => $depth,
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'is_open' => true,
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],
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);
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}
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Mission::updateOrCreate(
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['code' => 'exercise-5'],
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[
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'city_id' => $city->id,
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'title' => 'Shape em dia',
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'description' => 'Complete 5 séries de ginástica nas praças.',
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'metric' => 'exercise_count',
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'target' => 5,
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'reward' => 25,
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'is_active' => true,
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],
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);
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Mission::updateOrCreate(
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['code' => 'build-home'],
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[
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'city_id' => $city->id,
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'title' => 'Lar doce lar',
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'description' => 'Construa a sua primeira casa.',
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'metric' => 'buildings',
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'target' => 1,
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'reward' => 50,
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'is_active' => true,
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],
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);
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Mission::updateOrCreate(
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['code' => 'learn-20'],
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[
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'city_id' => $city->id,
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'title' => 'Estudioso',
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'description' => 'Alcance 20% de educação.',
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'metric' => 'education',
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'target' => 20,
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'reward' => 30,
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'is_active' => true,
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],
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);
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User::query()->where('is_active', true)->where('status', '!=', User::STATUS_ACTIVE)
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->update(['status' => User::STATUS_ACTIVE]);
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User::query()->where('is_active', false)->where('status', User::STATUS_PENDING)
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->update(['status' => User::STATUS_BANNED]);
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User::query()->where('status', User::STATUS_ACTIVE)->each(function (User $user) use ($city): void {
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Character::ensureForUser($user, $city);
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});
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// Backfill fitness columns for characters created before the migration.
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Character::query()->whereNull('health')->update(['health' => 100]);
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Character::query()->whereNull('exercise_count')->update(['exercise_count' => 0]);
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}
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}
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